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MvC3 .ARC files.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
I am interested in the extractor! I am not a programmer!VILE wrote:I have compiled some info on this file format and am writing an extractor and compiler in C#.
The format itself is pretty easy, anyone interested in my notes?
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
If you want to extract models marvel vs capcom 3, there is an application called XandrealeV113.exe. i just have to ask codeman2 that abilites mvsc3 models in their application, for the moment can only export models Resident Evil 5 PC and PS3. or someone familiar with the subject to do so ...... look at this issue
http://z6.invisionfree.com/Resident_Evi ... 770&st=140
http://z6.invisionfree.com/Resident_Evi ... 770&st=140
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
This is not the same format as re5 they did something very different in marvel vs capcom 3.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
I dont believe this!!!!!!!!! Its here there are the best programmers!!!!!!!!!!!!!!protosk8 wrote:aw, so there's still no way D:
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
it has nothing to do with programing.
The format is very easy to read the problem is how they are storing the data.
Its like if i gave you a 26 character password but the letters are in the wrong order figure it out.
its not going to happen.
I am working on trying to reverse engineer the xex file with a lot of help from other people.
Once we are able to debug the xex the format will be posted here right away.
The format is very easy to read the problem is how they are storing the data.
Its like if i gave you a 26 character password but the letters are in the wrong order figure it out.
its not going to happen.
I am working on trying to reverse engineer the xex file with a lot of help from other people.
Once we are able to debug the xex the format will be posted here right away.
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
Kinect SDK (2010) Xcompress.lib fails to decompress the LZX archive. It's basically the same as the .lib contained in the previous builds.
Oh dear.
Oh dear.
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Re: MvC3 .ARC files.
Unless someone gets an xbox sdk with a sidecar this game will not be supported or a debug ps3.
Re: MvC3 .ARC files.
The main reason I haven't posted back in this thread is because I can't find the info to actually build all of the headers.
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Re: MvC3 .ARC files.
Well I don't have an XDK, what difference would it make? I doubt it's possible to crack the compression with one x_x
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Re: MvC3 .ARC files.
The RGB values for channels don't seem to work for certain pictures, like the special art ones. I also think it doesn't work too well for the endings, but I'm not sure. Haggar's 2nd ending pic looks off. I have only converted Haggar's ending.
To be more specific, it seems as if the green basically isn't doing its job of making things fucking green. Hulk, for example, is blue. So is Morrigan's hair.
I'm using Photoshop CS4 and doing this with the channel mixer.
Anyone know proper values for those pics or something?
I've tried different combinations, but I've got nothing.
EDIT: Haggar's 1st ending pic is off too.
EDIT2: The values don't seen to be correct for anything. Maybe it's Photoshop being a dickbutt. Any suggestions?
To be more specific, it seems as if the green basically isn't doing its job of making things fucking green. Hulk, for example, is blue. So is Morrigan's hair.
I'm using Photoshop CS4 and doing this with the channel mixer.
Anyone know proper values for those pics or something?
I've tried different combinations, but I've got nothing.
EDIT: Haggar's 1st ending pic is off too.
EDIT2: The values don't seen to be correct for anything. Maybe it's Photoshop being a dickbutt. Any suggestions?