Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 10 matches
- Sat Feb 03, 2018 5:05 pm
- Forum: Game Archive
- Topic: Final Fantasy XII TZA (PC)
- Replies: 3
- Views: 3490
Re: Final Fantasy XII TZA (PC)
VBFTool, a command line tool I created for FFX/FFX-2 VBF files, seems to work just fine with FFXII TZA. https://github.com/topher-au/VBFTool You might need to compile from source, I'll get a newer release pushed out sometime in the near future. Hi, thanks I downloaded one of the older releases, whe...
- Fri Feb 02, 2018 8:34 pm
- Forum: Game Archive
- Topic: Final Fantasy XII TZA (PC)
- Replies: 3
- Views: 3490
Final Fantasy XII TZA (PC)
Has anyone managed to extract the FFXII_TZA.vbf file \Steam\steamapps\common\FINAL FANTASY XII THE ZODIAC AGE\
?
Would like to do some research on cut content from the game and getting inside this file would be a major help.
Thanks.
?
Would like to do some research on cut content from the game and getting inside this file would be a major help.
Thanks.
- Fri Jan 26, 2018 2:24 pm
- Forum: 3D/2D models
- Topic: 3D models and textures analysis
- Replies: 0
- Views: 891
3D models and textures analysis
I tried to opened files as 3D models and textures but it seems too difficult to me. Please help me! Actually, these files are from Jx2 Online (Kingsoft). Thanks in advance!
Sample files
Sample files
- Fri Jan 12, 2018 5:32 am
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 23363
- Fri Jan 12, 2018 5:06 am
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 23363
Re: Crossout extraction models(.pak)
It WORKS!
- Sat Dec 23, 2017 11:36 am
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 28884
Re: Project Cars
Help me, please! nfsshift.bms doesn`t work, it writes "121 comtype oodle" and returns -1! How to fix this promblem?
- Mon Nov 13, 2017 6:43 am
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 23363
Re: Crossout extraction models(.pak)
Hi, I unpacked and converted models, but I am stupid and could not normally convert textures.
How can I do that?
How can I do that?
- Wed Mar 01, 2017 10:22 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 127290
Re: watch dogs 2 .dat .fat archive?
Hello
Can somebody suggest how to extract gif(or videos) used as mission background in mission manager (like https://hydra-media.cursecdn.com/watchd ... e_Game.jpg but animated) ? Or maybe usual filetype for such data.
Can somebody suggest how to extract gif(or videos) used as mission background in mission manager (like https://hydra-media.cursecdn.com/watchd ... e_Game.jpg but animated) ? Or maybe usual filetype for such data.
- Wed Mar 01, 2017 8:23 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 127290
Re: watch dogs 2 .dat .fat archive?
Hello guys! Does anybody know where the radio songs is stored? I've found an album arts only. I want to add my own songs.
Thanks in advance and good luck with modding mates!
Code: Select all
Common.fat\ui\fire\sources\textures\ingame\apps\mediaplayer\albumart
- Sat Nov 12, 2016 10:58 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80490
Re: MMO Black Desert Online
Some of the newer *.pac models in BDO seem to be different enough that the script provided does not work. Alternately the quickbms extraction script is somehow failing. Example (non-working): https://uploadfiles.io/5f913 pww_00_ub_0088.pac https://uploadfiles.io/b9818 pww_00_lb_0056.pac Example of a...