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Crossout extraction models(.pak)
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Re: Crossout extraction models(.pak)
you must upload not working sample, no samples no party, and as always no promisesTurbozis wrote:Recieving an error while trying to use it
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Re: Crossout extraction models(.pak)
They, actually, changed something in models somewhere near open beta ~june this year. Here's same mustang model, but from recent build, since Turbozis got lost.AceWell wrote:you must upload not working sample, no samples no party, and as always no promisesTurbozis wrote:Recieving an error while trying to use it
Had no luck with geting anything worth out of it with hex2obj (because i'm the arse-handed one, I guess).
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Re: Crossout extraction models(.pak)
normals looked flipped, but need more samples to write a new script
i'd like to see more *.tfh and *.tfd texture sample pairs too so i can make a texture script for Noesis.
editi'd like to see more *.tfh and *.tfd texture sample pairs too so i can make a texture script for Noesis.
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Re: Crossout extraction models(.pak)
More models with textures.. It got quiet bigger than maximum filesize.
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Re: Crossout extraction models(.pak)
The new format has a different header.HugeButt wrote:More models with textures.. It got quiet bigger than maximum filesize.
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Re: Crossout extraction models(.pak)
I added a new Hammer Engine (Crossout, Star Conflict) .MDL-MSH*/MDF loader module to my program to support the new .MDL-MSH* format.
I released the 3D Object Converter v6.518 as a web update now, so just use the Help/Check for updates... function to get it.
I released the 3D Object Converter v6.518 as a web update now, so just use the Help/Check for updates... function to get it.
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Re: Crossout extraction models(.pak)
here is Noesis python texture script to open your *.tfh/*.tfd sample pairs
*script updated Jan 11, 2018* supports dxt1, dxt5 and rgba32
you must have the tfh and tfd file in same location so the script can find everything.
*script updated Jan 11, 2018* supports dxt1, dxt5 and rgba32
you must have the tfh and tfd file in same location so the script can find everything.
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Last edited by Acewell on Thu Jan 11, 2018 10:27 pm, edited 5 times in total.
Re: Crossout extraction models(.pak)
This does not work for all models, in some errors a "bad polygons"Karpati wrote:I released the 3D Object Converter v6.518 as a web update now, so just use the Help/Check for updates... function to get it.
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Crossout (.mdl-msh000)
i updated the Noesis python script so it opens both the old and new samples in this thread here
viewtopic.php?p=121063#p121063
edit
the next update might be to combine it with the texture script so it loads the diffuse texture and displays it in viewport
viewtopic.php?p=121063#p121063
edit
the next update might be to combine it with the texture script so it loads the diffuse texture and displays it in viewport
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Re: Crossout extraction models(.pak)
I modified the loader module to handle the vertex format value in the new format.armobil wrote:Karpati wrote:This does not work for all models, in some errors a "bad polygons"
I released the 3D Object Converter v6.519 as a web update now, so just use the Help/Check for updates... function to get it.
I will release the modified macOS and Linux versions later.
Re: Crossout extraction models(.pak)
Hi, I unpacked and converted models, but I am stupid and could not normally convert textures.
How can I do that?
How can I do that?
Re: Crossout extraction models(.pak)
Noesis scripts don't work for me:
mdl-msh script gives "TypeError: an integer is required" error.
Texture script gives this:
And does anyone have ideas how to open Crossout compiled lua scripts?
mdl-msh script gives "TypeError: an integer is required" error.
Texture script gives this:
Code: Select all
1 :numMips
0xa :imgFmt
E:\gamedata_XO\gamedata_060_1606\ui\textures\logo.tfd tfd file
0x0 :mainMipOffset
0x32000 :datasize
Traceback (most recent call last):
File "F:\noesisv4279\plugins\python\tex_Crossout_tfh_tfd.py", line 42, in noepyLoadRGBA
print(imgWidth, "x", imgHeight)
UnboundLocalError: local variable 'imgWidth' referenced before assignment
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Re: Crossout extraction models(.pak)
you have to upload the not working samples so i can modify scripts.