Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 17 matches
- Thu Jul 21, 2022 3:08 am
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 29098
Re: Horizon Forbidden West
Hi, has anyone found Focus model, what is her code? Its 2DFD_0. Not much different to the HZD PC version - I think maybe a few extra polygons somewhere. One trick I've figured out is just scrubbing through the textures looking for the stuff I want - then finding the mesh via the file names. Sometim...
- Fri Jun 24, 2022 3:42 am
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 29098
Re: Horizon Forbidden West
Hi. Has anyone been able to find or pull a model of a FAS-BOR7 Horus (Metal Devil) from the Forbidden West files? I've been following the thread and see that most of the robots have been pulled and I was just wondering about the Horus model. Or if it is even possible to pull it. Thanks for your tim...
- Tue Jun 21, 2022 10:16 am
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 29098
Re: Horizon Forbidden West
Don't spose anyone can point me towards a discord for Horizon rippery? Like Halo archive et al.
Failing that, can I bribe someone to pull the Odyssey hologram mesh and Nora Champ Aloy for me?
Failing that, can I bribe someone to pull the Odyssey hologram mesh and Nora Champ Aloy for me?
- Tue Dec 08, 2020 11:36 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158839
Re: Horizon Zero Dawn
You must not use the tool in the game folder directly. Copy only the files Initial.bin , DLC1.bin and Remainder.bin into another folder and try the horizon_pc there. You can use the horizon.ini to specify the location of your copied files. See first post in this thread. Workflow is similiar to PS4 ...
- Tue Dec 08, 2020 9:02 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158839
Re: Horizon Zero Dawn
I should preface this my stating for the record that I am, in fact, an idiot. But! On the PC version... So I've got the oo2core_5_win64.dll and the horizon_pc.exe in the localacheDX12 folder - when I run the latter all I've getting is a repeated message of "Unexpected packed size!" and &qu...
- Thu Nov 19, 2020 1:26 am
- Forum: 3D/2D models
- Topic: NFS Payback
- Replies: 93
- Views: 36567
- Wed Nov 18, 2020 10:21 pm
- Forum: 3D/2D models
- Topic: NFS Payback
- Replies: 93
- Views: 36567
Re: NFS Payback
I don't suppose anyone has found the Lina Navarro mesh and textures in there?
As in Dominique Tipper from The Expanse?
As in Dominique Tipper from The Expanse?
- Fri Jan 13, 2017 4:34 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 46338
Re: Halo 5: Forge Models
I am very clearly doing something wrong. Hilariously wrong, perhaps. EDIT: Thanks peeps for all your hard work. This is going to be awesome for the prop community. You're wasting your time with the Forerunner weapons from Halo 5. They're straight ports from Halo 4, you could use cleaner rips from H...
- Wed Jan 11, 2017 5:31 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 46338
Re: Halo 5: Forge Models
I am very clearly doing something wrong.
Hilariously wrong, perhaps.
EDIT: Thanks peeps for all your hard work. This is going to be awesome for the prop community.
Hilariously wrong, perhaps.
EDIT: Thanks peeps for all your hard work. This is going to be awesome for the prop community.
- Wed Jul 27, 2016 11:01 am
- Forum: Website
- Topic: Tools section download user not found
- Replies: 1
- Views: 6049
Tools section download user not found
Hey,
Wondering whats going on with my apparent inability to login to the wordpress tool downloady section?
I'm probably not seeing something really obvious....
Cheers
Wondering whats going on with my apparent inability to login to the wordpress tool downloady section?
I'm probably not seeing something really obvious....
Cheers
- Sun May 22, 2016 3:36 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446462
Re: Ninja Ripper
Is Ninja Ripper dead for anyone else's Star trek online?
- Mon Oct 06, 2014 2:00 am
- Forum: Compressed files and methods
- Topic: [Help] Destiny mobile app file extraction
- Replies: 10
- Views: 5103
Re: [Help] Destiny mobile app file extraction
Ok.
Stuck.
Could anyone point me in the direction of something that could explain how to combine the above file types into some form of usable model?
Stuck.
Could anyone point me in the direction of something that could explain how to combine the above file types into some form of usable model?
- Sun Sep 28, 2014 12:04 am
- Forum: Compressed files and methods
- Topic: [Help] Destiny mobile app file extraction
- Replies: 10
- Views: 5103
Re: [Help] Destiny mobile app file extraction
Yeah, wasn't suggesting it was, just thought such an endeavour would warrant some form of compensation is all.
I've looked around, haven't found anything useful in terms of instructional information.
Pretty sure I just don't know where to look
I've looked around, haven't found anything useful in terms of instructional information.
Pretty sure I just don't know where to look
- Thu Sep 25, 2014 12:33 am
- Forum: Compressed files and methods
- Topic: [Help] Destiny mobile app file extraction
- Replies: 10
- Views: 5103
Re: [Help] Destiny mobile app file extraction
No worries, Barti.
I wouldn't expect anyone to waste time on something like this without being paid for said time.
Off to the internets I go to attempt to work out how to do it myself...
I wouldn't expect anyone to waste time on something like this without being paid for said time.
Off to the internets I go to attempt to work out how to do it myself...
- Wed Sep 24, 2014 9:48 am
- Forum: Compressed files and methods
- Topic: [Help] Destiny mobile app file extraction
- Replies: 10
- Views: 5103
Re: [Help] Destiny mobile app file extraction
Ok! Worked out how to use quickBSM, pulled out all the texture folder files to usable files.
However the geometry folders files came out as .TGX, so I'm assuming there's another process needed to convert those to some form of mesh file? .obj etc etc.
However the geometry folders files came out as .TGX, so I'm assuming there's another process needed to convert those to some form of mesh file? .obj etc etc.