I was wondering if there was anyone who could help extract the model files from Halo 5: Forge, I know that textures are already extracted, but models have not been.
I've included a sample provided by Revolution for Master Chief's model, I believe the mesh and skeleton info is in the .model or .render_model file, but all model resources have been included just in case.
Sample: https://drive.google.com/open?id=0B7bLa ... URaM3A5TjQ
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Halo 5: Forge Models
- SpookyMajora
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- shakotay2
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Re: Halo 5: Forge Models
ugly result (left lower corner of pic) with hex2obj, v024d:
edit: well, shit, there's one single line in my code which spoils the model:
if (position>32767) position -= 65536;
Where this line worked for dozens of other model formats before, though.
You'll get the correct model (left upper corner, apart from the scaling) with an updated version of hex2obj (sooner or later).
Looks like a matter of a missing offset in the x and the other in y direction.edit: well, shit, there's one single line in my code which spoils the model:
if (position>32767) position -= 65536;
Where this line worked for dozens of other model formats before, though.
You'll get the correct model (left upper corner, apart from the scaling) with an updated version of hex2obj (sooner or later).
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- SpookyMajora
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Re: Halo 5: Forge Models
https://drive.google.com/file/d/0B7bLaO ... l1NGc/view
Here's the files for Locke, if anyone wants to check the stuff on another model.
Here's the files for Locke, if anyone wants to check the stuff on another model.
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Re: Halo 5: Forge Models
a script would be helpful:
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Last edited by shakotay2 on Fri Oct 07, 2016 1:45 am, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- SpookyMajora
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Re: Halo 5: Forge Models
I think most of the meshes are LODs.shakotay2 wrote:there's too many submeshes (96?), so a script will be required:
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Re: Halo 5: Forge Models
the funny part:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- SpookyMajora
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Re: Halo 5: Forge Models
Locke's got a head model that's used in cutscenes, wasn't sure if it was actually in the Forge version.shakotay2 wrote:the funny part:
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Re: Halo 5: Forge Models
Hey! I'm interested in this, working on making model-import script. Could anyone send me textures for provided samples? Or provide new ones with textures, in order to confirm UV mapping. Thanks a lot in advance!
Making model-import scripts, PM
- zaramot
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Re: Halo 5: Forge Models
In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet
Making model-import scripts, PM
- killercracker
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Re: Halo 5: Forge Models
I have the models but not the textures but I'm sure they use the same as the ones from the online character viewer. Btw how did you scale the vertices? I didn't even bother figuring out the uv's because of this.zaramot wrote:In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet
https://www.mediafire.com/folder/qzb7t6 ... lo_5_forge
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Re: Halo 5: Forge Models
killercracker wrote:I have the models but not the textures but I'm sure they use the same as the ones from the online character viewer. Btw how did you scale the vertices? I didn't even bother figuring out the uv's because of this.zaramot wrote:In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet
https://www.mediafire.com/folder/qzb7t6 ... lo_5_forge
Textures are far more higher res than the ones in the online viewer and have chunk files that go along with them.
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Re: Halo 5: Forge Models
Thanks guys, I have all textures now thanks to SpookyMajora and Alexis. So, no need to bother with uploading them! I will post script as soon I figure out weights.
P.S. JakeGreen is right, from what I saw, textures are twice bigger than in model viewer, they are 2048x2048 for armor, in model viewer if I remember right, only tech suit is in such resolution, armor 1024x1024 right?
P.S. JakeGreen is right, from what I saw, textures are twice bigger than in model viewer, they are 2048x2048 for armor, in model viewer if I remember right, only tech suit is in such resolution, armor 1024x1024 right?
Making model-import scripts, PM