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Search found 12 matches

by Lygatt
Sat Nov 05, 2011 9:15 pm
Forum: Game Archive
Topic: Trine 2 (data1.fbq)
Replies: 15
Views: 9798

Re: Trine 2 (data1.fbq)

Thank you HCS, really awesome, all worked perfectly!
I also used revorb to fix the output from ww2ogg as suggested and everything is fine.

Aluigi and HCS thanks a lot for your support.
by Lygatt
Fri Nov 04, 2011 12:15 pm
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 6018

Re: Trine - *.FBZ files

Hi, I created a topic for requests, issues regarding Trine 2 here: viewtopic.php?f=10&t=7621, if you wish you can join to the topic.
by Lygatt
Fri Nov 04, 2011 11:34 am
Forum: Game Archive
Topic: Trine 2 (data1.fbq)
Replies: 15
Views: 9798

Re: Trine 2 (data1.fbq)

Violation of rules.
by Lygatt
Thu Nov 03, 2011 2:52 pm
Forum: Game Archive
Topic: Trine 2 (data1.fbq)
Replies: 15
Views: 9798

Trine 2 (data1.fbq)

Violation of rules.
by Lygatt
Tue Oct 25, 2011 4:01 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 16281

Re: Might and Magic Heroes VI *.ORC

Strange it worked perfectly for me, I was able to convert all data*.orc files, except the Data with the language (Data.de-de.orc, Data.es-es.orc...) to a compressed zip format. I just dragged and dropped the *.orc archives to the orc2zip tool by muhtar (thank you again). If I am not wrong the textur...
by Lygatt
Fri Oct 21, 2011 12:58 am
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 16281

Re: Might and Magic Heroes VI *.ORC

You are awesome it works!
I don't know how you managed to find the key but you did it.
Good job and thanks a lot.
by Lygatt
Thu Oct 20, 2011 10:07 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 16281

Re: Might and Magic Heroes VI *.ORC

Thanks to have worked on this but I can't open them.
Are they compressed archives? I tried to open them with winrar and 7zip with no success.
by Lygatt
Sat Oct 15, 2011 1:13 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 16281

Re: Might and Magic Heroes VI *.ORC

Hi,
I also had the same issue using orc_dec.exe, does it mean that we he have to find the key for each Data(*).orc files and if so how can we find them. I would like to rip the music and unpack each archive.
Any help is welcome, thank you.
by Lygatt
Tue Aug 30, 2011 12:32 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 205504

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

I wrote a tool to demux .mul files, it's available on my repository as Gibbed.DeusEx3.Demux. Supports both PC and PS3 .mul files. X360 is totally untested. I've hardcoded a list of valid sample rates which may be incomplete so it will crash if it gets something unexpected. Also: for fsb_mpeg, the c...
by Lygatt
Sat Aug 27, 2011 2:00 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 205504

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Ok then I will use a padding of 4 or 16 bytes until I see a particular .fsb file format.
Thank you OrangeC.
by Lygatt
Sat Aug 27, 2011 1:27 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 205504

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

@evin I installed tortoisesvn as you mentioned and I was able to download the files from the repository and build the solution correctly. Thanks to you I have the right method now. @OrangeC I used -p 4 on mono .fsb and it worked thank you but I also used -p 16 and it worked too, so which one should ...
by Lygatt
Fri Aug 26, 2011 6:39 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 205504

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Hi, Thanks a lot Rick for your pack/unpack tool. Thank you! I still have some questions and sorry for the noob questions but it's the only way to progress. 1)I would like to know how to build the C# Solution. By the way thanks to killerpepo for the last build. I downloaded all the files and created ...