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Search found 49 matches
- Mon Sep 12, 2011 4:37 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 75277
Re: xenosaga 3 model??request
The contents of this post was deleted because of possible forum rules violation.
- Sat Sep 10, 2011 3:25 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 75277
Re: xenosaga 3 model??request
Can someone upload kosmos textures from the 2 or 3 models from the game pls? I'll be gratefull
- Thu Sep 01, 2011 5:12 am
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 2
- Views: 1299
Re: Idolm@ster
Just change your 360 settings to Japan
Make a Japanese account
Download the Idolmaster free packs to your hdd
Copy them to a usb pen drive
You're done
Make a Japanese account
Download the Idolmaster free packs to your hdd
Copy them to a usb pen drive
You're done
- Mon Aug 29, 2011 2:02 pm
- Forum: 3D/2D models
- Topic: Problems with UV maps in Evangelion Jo models
- Replies: 6
- Views: 1822
Re: Problems with UV maps in Evangelion Jo models
Hi, I extracted all gmo files from the Evangelion Jo game, when I view them with mesh2rdmv They look perfect, but when I convert them to smd or obj files the UV maps are messed up, I open the smd files in Milkshake 3d, can anyone tell me what can I do to get the models in the right way?, thank you....
- Tue Aug 09, 2011 12:43 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47917
Re: MvC3 .ARC files.
Noesis exports MVC3 mod files to obj directly, you don't need to use xandreale.iK1L73r wrote:can somebody tellme how to convert the .mod to .obj or something like that
i try 2 convert them with noesis but when i try 2 export it crashes and xandreale dont open them
- Sat Jul 30, 2011 8:47 am
- Forum: 3D/2D models
- Topic: DOAX2 - Noesis to 3ds Max Help
- Replies: 2
- Views: 2592
Re: DOAX2 - Noesis to 3ds Max Help
I am trying to extract doax2 files using a tool called 'noesis'. Everything works fine but I can get it to 3ds Max properly, I am using 3ds Max 2010 32-bit I tried a couple of things: 1. I try to export from noesis with output file type as wavefront obj, i don't change the preset settings. Then, it...
- Tue Jul 19, 2011 6:57 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596996
Re: Señor Casaroja's Noesis
I've been trying to view the DMC4 models in noesis but they are all separate pieces, the body, head, and hair are not connected. Also their faces are a bit off as well, as shown in the picture. How do I make them into a complete model? Thanks! c: Dont' bother with that, that's the ingame lowpoly mo...
- Tue Jul 19, 2011 6:45 am
- Forum: 3D/2D models
- Topic: RE5 GE DLC
- Replies: 2
- Views: 1386
Re: RE5 GE DLC
EDIT: Nevermind... just noticed the byte order is reversed from my PC arc files. the tools posted on here are for the PC version. I don't recall seeing an extractor other than for the PC version. # Devil May Cry 4 / Dead Rising 360 / Resident Evil 5 / Capcom ARC files (script 0.1.3) # script for Qu...
- Tue Jul 19, 2011 5:51 am
- Forum: 3D/2D models
- Topic: RE5 GE DLC
- Replies: 2
- Views: 1386
RE5 GE DLC
The contents of this post was deleted because of possible forum rules violation.
- Thu Jul 07, 2011 6:01 am
- Forum: 3D/2D models
- Topic: [PC]Dungeon siege 3 Blender249 importer(.actor)
- Replies: 15
- Views: 6217
- Thu Jul 07, 2011 5:19 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 84
- Views: 33531
Re: Ninja Gaiden Sigma 2 Model Format
Any news about this formar??
- Thu Jun 23, 2011 11:32 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37950
Re: (X360) Marvel Vs Capcom 3
For extracting 360's arcs just use the bms posted here, for ps3's version use noesis, that's all.coopmaster wrote:how would i do that for the 360? is it like a program or a batch file or what?protosk8 wrote:for tha 360 you use tha bms chrrox wrotecoopmaster wrote:im lost, how do i extract the arcs?
for ps3 you can use noesis
- Sun Jun 19, 2011 5:33 am
- Forum: Game Archive
- Topic: KOFXIII: unpacking cps
- Replies: 3
- Views: 2527
KOFXIII: unpacking cps
The contents of this post was deleted because of possible forum rules violation.
- Mon Jun 06, 2011 4:40 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37950
Re: (X360) Marvel Vs Capcom 3
any discovery respecting the weights??
- Thu Jun 02, 2011 1:14 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37950
Re: (X360) Marvel Vs Capcom 3
Just rename it to .mod.logansan25 wrote:How extract with noesis???
.dom or .mod?
for me not extract.