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Search found 49 matches

by maniacoloco
Mon Sep 12, 2011 4:37 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Sat Sep 10, 2011 3:25 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 75277

Re: xenosaga 3 model??request

Can someone upload kosmos textures from the 2 or 3 models from the game pls? I'll be gratefull ;)
by maniacoloco
Thu Sep 01, 2011 5:12 am
Forum: 3D/2D models
Topic: Idolm@ster
Replies: 2
Views: 1299

Re: Idolm@ster

Just change your 360 settings to Japan
Make a Japanese account
Download the Idolmaster free packs to your hdd
Copy them to a usb pen drive
You're done
by maniacoloco
Mon Aug 29, 2011 2:02 pm
Forum: 3D/2D models
Topic: Problems with UV maps in Evangelion Jo models
Replies: 6
Views: 1822

Re: Problems with UV maps in Evangelion Jo models

Hi, I extracted all gmo files from the Evangelion Jo game, when I view them with mesh2rdmv They look perfect, but when I convert them to smd or obj files the UV maps are messed up, I open the smd files in Milkshake 3d, can anyone tell me what can I do to get the models in the right way?, thank you....
by maniacoloco
Tue Aug 09, 2011 12:43 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

iK1L73r wrote:can somebody tellme how to convert the .mod to .obj or something like that
i try 2 convert them with noesis but when i try 2 export it crashes and xandreale dont open them :constipated:
Noesis exports MVC3 mod files to obj directly, you don't need to use xandreale.
by maniacoloco
Sat Jul 30, 2011 8:47 am
Forum: 3D/2D models
Topic: DOAX2 - Noesis to 3ds Max Help
Replies: 2
Views: 2592

Re: DOAX2 - Noesis to 3ds Max Help

I am trying to extract doax2 files using a tool called 'noesis'. Everything works fine but I can get it to 3ds Max properly, I am using 3ds Max 2010 32-bit I tried a couple of things: 1. I try to export from noesis with output file type as wavefront obj, i don't change the preset settings. Then, it...
by maniacoloco
Tue Jul 19, 2011 6:57 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596996

Re: Señor Casaroja's Noesis

I've been trying to view the DMC4 models in noesis but they are all separate pieces, the body, head, and hair are not connected. Also their faces are a bit off as well, as shown in the picture. How do I make them into a complete model? Thanks! c: Dont' bother with that, that's the ingame lowpoly mo...
by maniacoloco
Tue Jul 19, 2011 6:45 am
Forum: 3D/2D models
Topic: RE5 GE DLC
Replies: 2
Views: 1386

Re: RE5 GE DLC

EDIT: Nevermind... just noticed the byte order is reversed from my PC arc files. the tools posted on here are for the PC version. I don't recall seeing an extractor other than for the PC version. # Devil May Cry 4 / Dead Rising 360 / Resident Evil 5 / Capcom ARC files (script 0.1.3) # script for Qu...
by maniacoloco
Tue Jul 19, 2011 5:51 am
Forum: 3D/2D models
Topic: RE5 GE DLC
Replies: 2
Views: 1386

RE5 GE DLC

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Thu Jul 07, 2011 5:19 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 33531

Re: Ninja Gaiden Sigma 2 Model Format

Any news about this formar??
by maniacoloco
Thu Jun 23, 2011 11:32 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37950

Re: (X360) Marvel Vs Capcom 3

coopmaster wrote:
protosk8 wrote:
coopmaster wrote:im lost, how do i extract the arcs?
for tha 360 you use tha bms chrrox wrote
for ps3 you can use noesis
how would i do that for the 360? is it like a program or a batch file or what?
For extracting 360's arcs just use the bms posted here, for ps3's version use noesis, that's all.
by maniacoloco
Sun Jun 19, 2011 5:33 am
Forum: Game Archive
Topic: KOFXIII: unpacking cps
Replies: 3
Views: 2527

KOFXIII: unpacking cps

The contents of this post was deleted because of possible forum rules violation.
by maniacoloco
Mon Jun 06, 2011 4:40 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37950

Re: (X360) Marvel Vs Capcom 3

any discovery respecting the weights??
by maniacoloco
Thu Jun 02, 2011 1:14 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37950

Re: (X360) Marvel Vs Capcom 3

logansan25 wrote:How extract with noesis???
.dom or .mod?

for me not extract.

Image
Just rename it to .mod.