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KOFXIII: unpacking cps
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KOFXIII: unpacking cps
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- aluigi
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Re: KOFXIII: unpacking cps
script for QuickBMS:
P.S.: it's useless and lame to delete and recreate a thread only to bump it, was enough to add a bump-post to attire our attention instead of using this lame way
Code: Select all
# The King of Fighters XIII CPS unpacker
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring "TEXLIST\0"
get MAX_OFFSET long
get DUMMY long
for i = 0
savepos OFFSET
if OFFSET >= MAX_OFFSET
cleanexit
endif
getdstring TYPE 8
get FULLZSIZE long
get DUMMY long
get DUMMY long
get ZIP long
get FULLZSIZE long
get DUMMY long
get CHUNKS long
get DUMMY long
math SIZE = 0x10000
savepos NEXT_OFF
math TMP = CHUNKS
math TMP *= SIZE
putvarchr MEMORY_FILE TMP 0
log MEMORY_FILE 0 0
append
for j = 0 < CHUNKS
get ZSIZE long
savepos OFFSET
clog MEMORY_FILE OFFSET ZSIZE SIZE
math OFFSET += ZSIZE
goto OFFSET
next j
append
get NAME basename
string NAME += "_"
string NAME += TYPE
string NAME += i
get SIZE asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE
math NEXT_OFF += FULLZSIZE
goto NEXT_OFF
next i
- FinalBlast
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Re: KOFXIII: unpacking cps
After extracting using QuickBMS, I see files without extensions such as: "00_TEXTURE0"
I've attached an example of it, is there a way to open these files?
Edit:
After using "trid", it scanned these formats being "maybe" the types of file it actually is, thought I'd share this info too:
24.6% (.TGA) Targa bitmap <Original TGA Format - No Image ID> <1007/3>
24.5% (.) MacBinary 2 header <1002/3>
24.5% (.ABR) Adobe Photoshop Brush <1002/3>
24.5% (.BONK) BONK lossless/lossy audio compressor <1001/2>
1.5% (.CEL) Lumena CEL bitmap <63/63>
I've attached an example of it, is there a way to open these files?
Edit:
After using "trid", it scanned these formats being "maybe" the types of file it actually is, thought I'd share this info too:
24.6% (.TGA) Targa bitmap <Original TGA Format - No Image ID> <1007/3>
24.5% (.) MacBinary 2 header <1002/3>
24.5% (.ABR) Adobe Photoshop Brush <1002/3>
24.5% (.BONK) BONK lossless/lossy audio compressor <1001/2>
1.5% (.CEL) Lumena CEL bitmap <63/63>
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