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RE5 GE DLC
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Re: RE5 GE DLC
EDIT: Nevermind... just noticed the byte order is reversed from my PC arc files. the tools posted on here are for the PC version. I don't recall seeing an extractor other than for the PC version.
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Re: RE5 GE DLC
howfie wrote:EDIT: Nevermind... just noticed the byte order is reversed from my PC arc files. the tools posted on here are for the PC version. I don't recall seeing an extractor other than for the PC version.
Code: Select all
# Devil May Cry 4 / Dead Rising 360 / Resident Evil 5 / Capcom ARC files (script 0.1.3)
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
quickbmsver 0.3.13
set HFS long 0
set BASE_OFF long 0
get SIGN long
if SIGN == 0x00534648 # " SFH"
endian big
set HFS long 1
elif SIGN == 0x48465300 # "HFS "
endian little
set HFS long 1
endif
if HFS != 0
get DUMMY short
get TYPE short
if TYPE == 0
set BASE_OFF long 0x20000
else
set BASE_OFF long 0x10
endif
goto BASE_OFF
get SIGN long
endif
if SIGN == 0x00435241 # " CRA"
endian little
elif SIGN == 0x41524300 # "ARC "
endian big
else
cleanexit
endif
get VERSION short
if VERSION == 4
comtype zlib
elif VERSION == 8
set TYPE2 ".ps3"
comtype deflate
elif VERSION == 0x11
set TYPE2 ".360"
comtype XMemDecompress 0x8000 # yeah 0x8000 is the "magic" for RE5
else
comtype zlib
print "unknown version %VERSION%, I try zlib compression"
endif
get FILES short
for i = 0 < FILES
getdstring NAME 0x40
string name + TYPE2
get TYPE long
get ZSIZE long
get SIZE long
get OFFSET long
print %TYPE%
if TYPE == 606035435
string name + .TEX
elif TYPE == 1486968918
string name + .DOM
elif TYPE == 659146920
string name + .MRL
elif TYPE == 1988234625
string name + .LMT
elif TYPE == 329180445
string name + .LMT
else
string name + .
string name + TYPE
print "unknown TYPE %TYPE%, let me know what it is"
endif
if SIZE & 0x40000000
math SIZE -= 0x40000000
endif
if HFS != 0 # used in RE5 PS3
math ZSIZE += 32
#math SIZE /= 8
math TMP = OFFSET
math TMP /= 0x20000
math TMP *= 0x10
math ZSIZE += TMP
math SIZE += TMP
math OFFSET += TMP
math OFFSET += 2
endif
math OFFSET += BASE_OFF # needed for HFS header
clog NAME OFFSET ZSIZE SIZE
next i