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Blade Kitten .rkv
Re: Blade Kitten .rkv
you might be able to use something from this thread since it is the same file type and both games were made by the same company
viewtopic.php?f=10&t=3921&p=33720&hilit=rkv#p33720
viewtopic.php?f=10&t=3921&p=33720&hilit=rkv#p33720
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Re: Blade Kitten .rkv
That program does not appear to extract the files correctly.
It is just extracting war files not decompressing them.
this is a bms script that does the same thing only much faster.
anyone know what this text compression is?
It is just extracting war files not decompressing them.
this is a bms script that does the same thing only much faster.
Code: Select all
endian big
getdstring name1 0x40
get null long
get tableoff long
get null2 long
get files long
goto tableoff
#comtype lzss
for i = 0 < files
getdstring name 0x40
get unk01 long
get unk02 long
get unk03 long
get offset long
get unk05 long
get size long
get zsize long
get unk08 long
log name offset zsize
next i
- aluigi
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Re: Blade Kitten .rkv
the compression for the type 2 (the only one I have found and also the only one accepted in the executable of the games that use this format) is LZF, script here:
http://aluigi.org/papers/bms/rkv.bms
seems that this RKV format is used for Windows Live games, so it could be used even more in future
http://aluigi.org/papers/bms/rkv.bms
seems that this RKV format is used for Windows Live games, so it could be used even more in future
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Re: Blade Kitten .rkv
Great job
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
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Re: Blade Kitten .rkv
Well the full archive file for this game is only 700mb actually.chrrox wrote:Great job
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
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Re: Blade Kitten .rkv
in quickbms it's needed to enable a thing in the source code (a #define) and recompiling it to allow the usage of 64bit numbers obviously with all the downsides of slowness and possibly lack of compatibility in some things.
anyway quickbms will remain ever at 32bit because there is absolutely no need ot using 64bit numbers and the 99,9% of the files in the world is ever under 4 gigabytes (both archives and files contained in them)
anyway quickbms will remain ever at 32bit because there is absolutely no need ot using 64bit numbers and the 99,9% of the files in the world is ever under 4 gigabytes (both archives and files contained in them)
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Re: Blade Kitten .rkv
this model format is so chaotic its crazy.
http://img693.imageshack.us/img693/7884/catgirld.png
http://img693.imageshack.us/img693/7884/catgirld.png
Re: Blade Kitten .rkv
Since it is Blade Kitten related...
The .fsb files are the Music/Voices/SFX
But what are the:
.mktx.tex
.uiss.raw
.mkmesh.mdg
.ent.bin
.min.bin
.ast.ads
What I am looking for is the game textures and the game artwork (Which I missed to see at the end of the game ) I assume .mkmesh is the 3d model mesh itself but not sure about that.
Thanks in advance.
LT.
The .fsb files are the Music/Voices/SFX
But what are the:
.mktx.tex
.uiss.raw
.mkmesh.mdg
.ent.bin
.min.bin
.ast.ads
What I am looking for is the game textures and the game artwork (Which I missed to see at the end of the game ) I assume .mkmesh is the 3d model mesh itself but not sure about that.
Thanks in advance.
LT.
Re: Blade Kitten .rkv
Well, your mktx are the textures - but I haven't done any poking at them yet to see what's been done to them.