Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Blade Kitten .rkv

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Faqew
advanced
Posts: 71
Joined: Thu Dec 17, 2009 5:42 pm
Location: Germany
Has thanked: 2 times
Been thanked: 3 times

Blade Kitten .rkv

Post by Faqew »

The contents of this post was deleted because of possible forum rules violation.
jooped
n00b
Posts: 10
Joined: Thu Jun 24, 2010 8:30 pm
Has thanked: 8 times
Been thanked: 1 time

Re: Blade Kitten .rkv

Post by jooped »

you might be able to use something from this thread since it is the same file type and both games were made by the same company

viewtopic.php?f=10&t=3921&p=33720&hilit=rkv#p33720
Faqew
advanced
Posts: 71
Joined: Thu Dec 17, 2009 5:42 pm
Location: Germany
Has thanked: 2 times
Been thanked: 3 times

Re: Blade Kitten .rkv

Post by Faqew »

Hah, thanks. It works. But now I have a lot of .min.bin , .ast.ads , .mktx.tex files and so on.:(
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Blade Kitten .rkv

Post by chrrox »

That program does not appear to extract the files correctly.
It is just extracting war files not decompressing them.
this is a bms script that does the same thing only much faster.

Code: Select all

endian big
getdstring name1 0x40
get null long
get tableoff long
get null2 long
get files long
goto tableoff
#comtype lzss
for i = 0 < files
getdstring name 0x40
get unk01 long
get unk02 long
get unk03 long
get offset long
get unk05 long
get size long
get zsize long
get unk08 long
log name offset zsize
next i
anyone know what this text compression is?
User avatar
aluigi
VVIP member
VVIP member
Posts: 1916
Joined: Thu Dec 08, 2005 12:26 pm
Location: www.ZENHAX.com
Has thanked: 4 times
Been thanked: 664 times
Contact:

Re: Blade Kitten .rkv

Post by aluigi »

the compression for the type 2 (the only one I have found and also the only one accepted in the executable of the games that use this format) is LZF, script here:
http://aluigi.org/papers/bms/rkv.bms

seems that this RKV format is used for Windows Live games, so it could be used even more in future
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Blade Kitten .rkv

Post by chrrox »

Great job :)
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
Nexus Elite ns
beginner
Posts: 20
Joined: Sun Nov 08, 2009 6:11 pm

Re: Blade Kitten .rkv

Post by Nexus Elite ns »

chrrox wrote:Great job :)
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
Well the full archive file for this game is only 700mb actually.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Blade Kitten .rkv

Post by chrrox »

I have the game file i mean his tools in general.
User avatar
aluigi
VVIP member
VVIP member
Posts: 1916
Joined: Thu Dec 08, 2005 12:26 pm
Location: www.ZENHAX.com
Has thanked: 4 times
Been thanked: 664 times
Contact:

Re: Blade Kitten .rkv

Post by aluigi »

in quickbms it's needed to enable a thing in the source code (a #define) and recompiling it to allow the usage of 64bit numbers obviously with all the downsides of slowness and possibly lack of compatibility in some things.

anyway quickbms will remain ever at 32bit because there is absolutely no need ot using 64bit numbers and the 99,9% of the files in the world is ever under 4 gigabytes (both archives and files contained in them)
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Blade Kitten .rkv

Post by chrrox »

this model format is so chaotic its crazy.
http://img693.imageshack.us/img693/7884/catgirld.png
brendan19
ultra-veteran
ultra-veteran
Posts: 389
Joined: Thu Aug 12, 2010 8:15 am
Has thanked: 54 times
Been thanked: 93 times

Re: Blade Kitten .rkv

Post by brendan19 »

Thanks for the bms script aluigi.

Now when the second installment of blade kitten comes out, I can get the rip done much quicker. :D
User avatar
LoneTiger
n00b
Posts: 10
Joined: Wed Sep 15, 2010 8:51 pm
Has thanked: 1 time

Re: Blade Kitten .rkv

Post by LoneTiger »

Since it is Blade Kitten related...

The .fsb files are the Music/Voices/SFX

But what are the:
.mktx.tex
.uiss.raw
.mkmesh.mdg
.ent.bin
.min.bin
.ast.ads

What I am looking for is the game textures and the game artwork (Which I missed to see at the end of the game :D) I assume .mkmesh is the 3d model mesh itself but not sure about that.

Thanks in advance.
LT.
lapdragon
beginner
Posts: 30
Joined: Mon Dec 27, 2010 9:24 pm
Been thanked: 4 times

Re: Blade Kitten .rkv

Post by lapdragon »

Well, your mktx are the textures - but I haven't done any poking at them yet to see what's been done to them.
Post Reply