The game "Legend - Hand of God" (demo here) is a granny3d powered game. In the data forlder the data are archived in pak format, with a dat file linked to every archive. In other words, for every .pak, there's a pak.dat file. I think that the data aren't compressed at all. The pack files simply contain the data archived and the pak.dat files list the content of the pak archive specifying the begin/end for each file. Even if I'm right I don't have a clue about how to read those data...
In attachment one couple of pak/dat file.
Items.pak (seems to contain uncompressed data. Those are text files evidently):
Items.pak.dat (seems the list of the files in the pack with instructions about the begin/end of every file)
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Legend - Hand of God .PAK/.DAT
Legend - Hand of God .PAK/.DAT
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Re: Legend - Hand of God .PAK/.DAT
ok, that's a noobish question, I know.
I think I have figured out how every gr2 file start so I suppose I have all the data to iterate through the archive and extract the files.
every .gr2 file starts with this hex:
B867 B0CA F86D B10F 8472
Well do you know if there's some c++ example that I can look to? Or do you think that this info in enough to create a script for the MultiEx (I don't have a clue of anything, have you noticed? )?
This would mean that data from this game and from the crazy game trailer park tycoon could be extracted.
I think I have figured out how every gr2 file start so I suppose I have all the data to iterate through the archive and extract the files.
every .gr2 file starts with this hex:
B867 B0CA F86D B10F 8472
Well do you know if there's some c++ example that I can look to? Or do you think that this info in enough to create a script for the MultiEx (I don't have a clue of anything, have you noticed? )?
This would mean that data from this game and from the crazy game trailer park tycoon could be extracted.