Hello,
I'm (newbie to this) am trying to extract models from a 1999 game called slave zero. Other people in this forum managed to expert textures, but models are more tricky: They use a proprietary format that has models and other stuff like animations and baked in the same file.
I had spoken with some devs of the game a few years ago, and they had told me that they had used 3dstudio max with custom script back then to create the files.
What I am hoping is that I can find something like the header of a obj file inside the proprietary file and extract it manually.
do you guys have any tips or help you can give? Thanks!
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Slave Zero (1999) model extraction?
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Re: Slave Zero (1999) model extraction?
Maybe this will help viewtopic.php?t=1638throaway123 wrote: ↑Sat Dec 18, 2021 7:58 pm Hello,
I'm (newbie to this) am trying to extract models from a 1999 game called slave zero. Other people in this forum managed to expert textures, but models are more tricky: They use a proprietary format that has models and other stuff like animations and baked in the same file.
I had spoken with some devs of the game a few years ago, and they had told me that they had used 3dstudio max with custom script back then to create the files.
What I am hoping is that I can find something like the header of a obj file inside the proprietary file and extract it manually.
do you guys have any tips or help you can give? Thanks!