Model files are in .tmd2.
Textures files are in .lds.
Motion/Animations files in .takdjpkg.
Any documentation? Interested one?
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Captain Tsubasa: Rise of New Champions Models?
- shakotay2
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Re: Captain Tsubasa: Rise of New Champions Models?
Using hex2obj (view link in my sig):
. (uvs might need a deeper look at.)
. (uvs might need a deeper look at.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Captain Tsubasa: Rise of New Champions Models?
You can try this one, not sure if it works for all files
*.py is a script for Noesis and the other one is used to extract dds files from .lds
Link: Here
*.py is a script for Noesis and the other one is used to extract dds files from .lds
Link: Here
Last edited by andy97 on Sun Aug 30, 2020 10:01 am, edited 1 time in total.
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Re: Captain Tsubasa: Rise of New Champions Models?
Open that .py by notepad or something and delete that line. Otherwise, this is the fixed one with some other changes.
Edited: (31/08) Upload newer version: Add submesh's name based on file name + index, bone name by unique id, and handle faceType.
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Last edited by andy97 on Sun Aug 30, 2020 3:47 pm, edited 6 times in total.
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Re: Captain Tsubasa: Rise of New Champions Models?
The model script is working perfectly. I think the texture extractor is not. I'm not sure, but I think he's extracting the alpha or something weird?
"Face_tsubasa"
https://i.gyazo.com/f1931abf0cd8478688e ... 750097.png
Can provide you the files if you want to.
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Re: Captain Tsubasa: Rise of New Champions Models?
Maybe that one is alpha.Kaem wrote: ↑Sun Aug 30, 2020 10:30 am
The model script is working perfectly. I think the texture extractor is not. I'm not sure, but I think he's extracting the alpha or something weird?
"Face_tsubasa"
https://i.gyazo.com/f1931abf0cd8478688e ... 750097.png
Can provide you the files if you want to.
The extractor just simply extracts (splits) all original dds files from lds file - no decryption or decompression required. I've checked some files of face and most of them use the same tex I have no idea why.
If I'm not wrong, maybe they reuse the same tex but different meshes for the players, since their faces are similar except the appearance.
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Re: Captain Tsubasa: Rise of New Champions Models?
It makes sense. Eyes, eyelashes or hairs are separated so the face textures should be practically the same. But yeah It does not extract correctly, all the .dds obtained are in black/white like my example.andy97 wrote: ↑Sun Aug 30, 2020 10:53 amIt just simply extracts (splits) all original dds files from lds file - no decryption or decompression required. I've checked some files of face and they all use the same tex I have no idea why.Kaem wrote: ↑Sun Aug 30, 2020 10:30 am
The model script is working perfectly. I think the texture extractor is not. I'm not sure, but I think he's extracting the alpha or something weird?
"Face_tsubasa"
https://i.gyazo.com/f1931abf0cd8478688e ... 750097.png
Can provide you the files if you want to.
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Re: Captain Tsubasa: Rise of New Champions Models?
I have checked and it's nothing wrong with the extracted files, better you should try to apply the tex on the mesh and see if it looks reasonable.
I assume the tex originally is not obvious, it's just a combination of colors in its suitable position for uvs.
Original tex:
Result:
P/s: the actual face tex is in pl00xx_face00, not face_xx I think?
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Re: Captain Tsubasa: Rise of New Champions Models?
If you want to get a bigger size, this is a clue. It is more detailed than 'face_xyz', I got the texture above from that. Good luck!P/s: the actual face tex is in pl00xx_face00, not face_xx I think?
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Re: Captain Tsubasa: Rise of New Champions Models?
strange I have double-checked the .lds file and they are the same as they are supposed to be. So no idea about it, sorry
Re: Captain Tsubasa: Rise of New Champions Models?
Hi, could you explain how you open the tmd2 file? I have tryed with the tool but It doesn't work.
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Re: Captain Tsubasa: Rise of New Champions Models?
it's a noesis script - file .py, and if you familiar with it, just put the script into plugins/python folder and then open it by Noesis
Last edited by andy97 on Tue Sep 01, 2020 9:42 pm, edited 2 times in total.