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Captain Tsubasa: Rise of New Champions Models?

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Kaem
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Captain Tsubasa: Rise of New Champions Models?

Post by Kaem »

Model files are in .tmd2.
Textures files are in .lds.

Motion/Animations files in .takdjpkg.

Any documentation? Interested one?
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shakotay2
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by shakotay2 »

Using hex2obj (view link in my sig):
.
upperbody02_01_01_03-tmd2.png
(uvs might need a deeper look at.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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andy97
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

You can try this one, not sure if it works for all files

*.py is a script for Noesis and the other one is used to extract dds files from .lds

Link: Here
Last edited by andy97 on Sun Aug 30, 2020 10:01 am, edited 1 time in total.
Kaem
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by Kaem »

andy97 wrote: Sat Aug 29, 2020 6:05 pm You can try this one, not sure if it works for all files

*.py is a script for Noesis and the other one is used to extract dds files from .lds
https://i.gyazo.com/6bfb969ff40cedc242d ... e9512f.png
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

Open that .py by notepad or something and delete that line. Otherwise, this is the fixed one with some other changes.

Edited: (31/08) Upload newer version: Add submesh's name based on file name + index, bone name by unique id, and handle faceType.
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Last edited by andy97 on Sun Aug 30, 2020 3:47 pm, edited 6 times in total.
Kaem
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by Kaem »

andy97 wrote: Sun Aug 30, 2020 9:38 am
Open that .py by notepad or something and delete that line. Otherwise, this is the fixed one with some other changes.
The model script is working perfectly. I think the texture extractor is not. I'm not sure, but I think he's extracting the alpha or something weird?

"Face_tsubasa"
https://i.gyazo.com/f1931abf0cd8478688e ... 750097.png

Can provide you the files if you want to.
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

Kaem wrote: Sun Aug 30, 2020 10:30 am
The model script is working perfectly. I think the texture extractor is not. I'm not sure, but I think he's extracting the alpha or something weird?

"Face_tsubasa"
https://i.gyazo.com/f1931abf0cd8478688e ... 750097.png

Can provide you the files if you want to.
Maybe that one is alpha.

The extractor just simply extracts (splits) all original dds files from lds file - no decryption or decompression required. I've checked some files of face and most of them use the same tex :? I have no idea why.

If I'm not wrong, maybe they reuse the same tex but different meshes for the players, since their faces are similar except the appearance.
Kaem
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by Kaem »

andy97 wrote: Sun Aug 30, 2020 10:53 am
Kaem wrote: Sun Aug 30, 2020 10:30 am
The model script is working perfectly. I think the texture extractor is not. I'm not sure, but I think he's extracting the alpha or something weird?

"Face_tsubasa"
https://i.gyazo.com/f1931abf0cd8478688e ... 750097.png

Can provide you the files if you want to.
It just simply extracts (splits) all original dds files from lds file - no decryption or decompression required. I've checked some files of face and they all use the same tex :? I have no idea why.
It makes sense. Eyes, eyelashes or hairs are separated so the face textures should be practically the same. But yeah It does not extract correctly, all the .dds obtained are in black/white like my example.
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

Kaem wrote: Sun Aug 30, 2020 11:04 am
It makes sense. Eyes, eyelashes or hairs are separated so the face textures should be practically the same. But yeah It does not extract correctly, all the .dds obtained are in black/white like my example.
I have checked and it's nothing wrong with the extracted files, better you should try to apply the tex on the mesh and see if it looks reasonable.

I assume the tex originally is not obvious, it's just a combination of colors in its suitable position for uvs.

Original tex:
Image


Result:
Image

P/s: the actual face tex is in pl00xx_face00, not face_xx I think?
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by Kaem »

I'm blind it's a 4x4 texture lol. I was expecting for something with the size of the "alpha channel" texture or so. Ty.
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

Kaem wrote: Sun Aug 30, 2020 11:20 am I'm blind it's a 4x4 texture lol. I was expecting for something with the size of the "alpha channel" texture or so. Ty.
P/s: the actual face tex is in pl00xx_face00, not face_xx I think?
If you want to get a bigger size, this is a clue. It is more detailed than 'face_xyz', I got the texture above from that. Good luck! :D
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by Kaem »

Fuck, did you test the upperbody ones? Sounds like They're using some paintable script in the game...
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

Kaem wrote: Sun Aug 30, 2020 11:47 am Fuck, did you test the upperbody ones? Sounds like They're using some paintable script in the game...
strange :ninja: I have double-checked the .lds file and they are the same as they are supposed to be. So no idea about it, sorry :(
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by kenji69 »

Hi, could you explain how you open the tmd2 file? I have tryed with the tool but It doesn't work.
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Re: Captain Tsubasa: Rise of New Champions Models?

Post by andy97 »

kenji69 wrote: Tue Sep 01, 2020 2:33 pm Hi, could you explain how you open the tmd2 file? I have tryed with the tool but It doesn't work.
it's a noesis script - file .py, and if you familiar with it, just put the script into plugins/python folder and then open it by Noesis
Last edited by andy97 on Tue Sep 01, 2020 9:42 pm, edited 2 times in total.
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