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Detroit Become Human tools (PC, PS4)

Post questions about game models here, or help out others!
Putin
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Re: Detroit Become Human tools (PC, PS4)

Post by Putin »

Thank you, I'm looking forward to it. I can't get over the fact that they actually called a file "Markus_ByebyeJericho.bnk". xD
cubaconn
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Re: Detroit Become Human tools (PC, PS4)

Post by cubaconn »

Zip file contains a virus
daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

cubaconn wrote: Fri Jun 19, 2020 6:21 pm Zip file contains a virus
oh really? which zip file?
zeaofsuos
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ADMIN, PLEASE DELETE.

Post by zeaofsuos »

ADMIN, PLEASE DELETE.
Last edited by zeaofsuos on Thu Apr 15, 2021 2:43 pm, edited 1 time in total.
Putin
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Re: Detroit Become Human tools (PC, PS4)

Post by Putin »

zeaofsuos wrote: Sat Jun 20, 2020 1:27 am Here's a little rundown;

Wwise wem is used for the games dialogue.

bnk is used for sound effects, ambience, music etc.
Is that a problem or are you just saying?
Luriam
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Re: Detroit Become Human tools (PC, PS4)

Post by Luriam »

Hey guys, I'm trying to extract the music/amb/sfx, so the .bnk files. Not the voices/wem's

I've read all the pages in this thread but none of that seemed helpful because it was too complicated. Can anyone please instruct me how to get the BNKs ? I'll take it from there, just need a nudge in the right direction

Using the PC/Steam version. Thanks a lot!
d875j
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Re: Detroit Become Human tools (PC, PS4)

Post by d875j »

Hello how would i go about extract engine files and config files and visual stuff and such? Want to do an visual mod for this.
esreveR
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Re: Detroit Become Human tools (PC, PS4)

Post by esreveR »

daemon1 wrote: Wed Apr 15, 2020 11:39 am
Kanbara wrote: Wed Apr 15, 2020 11:27 am The trees are existing in the map, which leads to the whole map unreadable.
I don't know wheather i've make myself clear :?:
The tree can't block you from getting other objects.
Maybe you think this "bone format 6" is not only present in the trees? First you said it "usually indicates this model is a tree"

p.s. ok i checked the file, trees are blocking you indeed. I'll see what i can do.
So did you ever find out what was causing this? Or if it was fixed
zeaofsuos
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ADMIN, PLEASE DELETE.

Post by zeaofsuos »

ADMIN, PLEASE DELETE.
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daemon1
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Re: Detroit Become Human tools (PC, PS4)

Post by daemon1 »

esreveR wrote: Sun Jun 21, 2020 11:06 pm So did you ever find out what was causing this? Or if it was fixed
i dont remember, it was so long ago. You can check it yourself.
zeaofsuos
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ADMIN, PLEASE DELETE.

Post by zeaofsuos »

ADMIN, PLEASE DELETE.
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zeaofsuos
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Post by zeaofsuos »

ADMIN, PLEASE DELETE.
Last edited by zeaofsuos on Thu Apr 15, 2021 2:44 pm, edited 2 times in total.
dixen18
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Re: Detroit Become Human tools (PC, PS4)

Post by dixen18 »

Somebody know how delete NON-russian and NON-english voice *.wem inside .d## files?
Putin
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Re: Detroit Become Human tools (PC, PS4)

Post by Putin »

zeaofsuos wrote: Tue Jun 23, 2020 8:09 am Here is the individual script that can be used to scan the big files found in the game files to extract sound data.

Use the following attached script through QuickBMS and direct them to the big files.

Used to obtain voice lines dialogue.

bigfiles wem.7z
If we do the same thing with the models, will the textures be named?
Putin
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Re: Detroit Become Human tools (PC, PS4)

Post by Putin »

dixen18 wrote: Tue Jun 23, 2020 11:03 am Somebody know how delete NON-russian and NON-english voice *.wem inside .d## files?
What do you mean with .d## files? From what I know you can paste this into a batch file and run it in the folder with the sound files:
for %%f in (*fre.wem, *ger.wem, *ita.wem, *mex.wem, *pol.wem, *por.wem, *spa.wem, *ara.wem, *bra.wem, *jpn.wem) do del %%f
I'm sure there's a way do delete everything that doesn't include *rus.wem and *eng.wem. But I did it that way.
Last edited by Putin on Wed Jun 24, 2020 5:32 pm, edited 2 times in total.
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