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Detroit Become Human tools (PC, PS4)
Re: Detroit Become Human tools (PC, PS4)
Thank you, I'm looking forward to it. I can't get over the fact that they actually called a file "Markus_ByebyeJericho.bnk". xD
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Re: Detroit Become Human tools (PC, PS4)
Hey guys, I'm trying to extract the music/amb/sfx, so the .bnk files. Not the voices/wem's
I've read all the pages in this thread but none of that seemed helpful because it was too complicated. Can anyone please instruct me how to get the BNKs ? I'll take it from there, just need a nudge in the right direction
Using the PC/Steam version. Thanks a lot!
I've read all the pages in this thread but none of that seemed helpful because it was too complicated. Can anyone please instruct me how to get the BNKs ? I'll take it from there, just need a nudge in the right direction
Using the PC/Steam version. Thanks a lot!
Re: Detroit Become Human tools (PC, PS4)
So did you ever find out what was causing this? Or if it was fixeddaemon1 wrote: ↑Wed Apr 15, 2020 11:39 amThe tree can't block you from getting other objects.
Maybe you think this "bone format 6" is not only present in the trees? First you said it "usually indicates this model is a tree"
p.s. ok i checked the file, trees are blocking you indeed. I'll see what i can do.
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Re: Detroit Become Human tools (PC, PS4)
i dont remember, it was so long ago. You can check it yourself.
Re: Detroit Become Human tools (PC, PS4)
Somebody know how delete NON-russian and NON-english voice *.wem inside .d## files?
Re: Detroit Become Human tools (PC, PS4)
If we do the same thing with the models, will the textures be named?
Re: Detroit Become Human tools (PC, PS4)
What do you mean with .d## files? From what I know you can paste this into a batch file and run it in the folder with the sound files:
for %%f in (*fre.wem, *ger.wem, *ita.wem, *mex.wem, *pol.wem, *por.wem, *spa.wem, *ara.wem, *bra.wem, *jpn.wem) do del %%f
I'm sure there's a way do delete everything that doesn't include *rus.wem and *eng.wem. But I did it that way.
Last edited by Putin on Wed Jun 24, 2020 5:32 pm, edited 2 times in total.