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Counter-Strike Online 2 (*.PKG)

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diasleon
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Re: Counter-Strike Online 2 (*.PKG)

Post by diasleon »

Hmm. I've contacted a modeller from Argentina
And i thought if we use some high-level tool, we still can get the model :o

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Re: Counter-Strike Online 2 (*.PKG)

Post by cra0 »

High level tool?
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Re: Counter-Strike Online 2 (*.PKG)

Post by diasleon »

i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it
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Re: Counter-Strike Online 2 (*.PKG)

Post by cra0 »

diasleon wrote:i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it
ok how did he get the textures? out of those vtfs
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Re: Counter-Strike Online 2 (*.PKG)

Post by diasleon »

use VTFEditor
most of textures are broken EXCEPT lighthost, it's not broken :D good for me
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Re: Counter-Strike Online 2 (*.PKG)

Post by cra0 »

lucky you the only vtf thats not lzmad :/
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Re: Counter-Strike Online 2 (*.PKG)

Post by daniel9008 »

it crashes when unpacking ffff772cbb0aa6a1e34ea4d8bd5e346b(maps) :\
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Re: Counter-Strike Online 2 (*.PKG)

Post by Ekey »

I have no ideas.
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Re: Counter-Strike Online 2 (*.PKG)

Post by leetalpha »

Thanks for the tool, the musics are good to go and I'm using it for my mods.

I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
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Re: Counter-Strike Online 2 (*.PKG)

Post by cra0 »

leetalpha wrote:Thanks for the tool, the musics are good to go and I'm using it for my mods.

I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
Whats the point in having models without textures?
I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo.
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Re: Counter-Strike Online 2 (*.PKG)

Post by leetalpha »

cra0 wrote:Whats the point in having models without textures?
I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo.
I was implying the broken mdls (I thought it's broken because I can't open it in HLMW as I said before), specially because they're the player models which will be used prominently.
But then, if you did know they're only have texture problem, forget what I typed.
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Re: Counter-Strike Online 2 (*.PKG)

Post by daniel9008 »

I want to extract the maps :3
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Re: Counter-Strike Online 2 (*.PKG)

Post by rackio »

how fix the error with textures vtf....some vmf work, yes i know my inglish is bad :)
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Re: Counter-Strike Online 2 (*.PKG)

Post by leetalpha »

Sorry to bump, but is our problem still persists on VTF LZMA decompression?

(Just a newbie doing a little search on these stuffs)
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Re: Counter-Strike Online 2 (*.PKG)

Post by cra0 »

leetalpha wrote:Sorry to bump, but is our problem still persists on VTF LZMA decompression?

(Just a newbie doing a little search on these stuffs)
Yeah it is, tried everything and so no one else seems to care so ive pretty much given up.
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