Hmm. I've contacted a modeller from Argentina
And i thought if we use some high-level tool, we still can get the model
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Counter-Strike Online 2 (*.PKG)
- diasleon
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Re: Counter-Strike Online 2 (*.PKG)
i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it
- cra0
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Re: Counter-Strike Online 2 (*.PKG)
ok how did he get the textures? out of those vtfsdiasleon wrote:i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it
- diasleon
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Re: Counter-Strike Online 2 (*.PKG)
use VTFEditor
most of textures are broken EXCEPT lighthost, it's not broken good for me
most of textures are broken EXCEPT lighthost, it's not broken good for me
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Re: Counter-Strike Online 2 (*.PKG)
it crashes when unpacking ffff772cbb0aa6a1e34ea4d8bd5e346b(maps) :\
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Re: Counter-Strike Online 2 (*.PKG)
Thanks for the tool, the musics are good to go and I'm using it for my mods.
I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
- cra0
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Re: Counter-Strike Online 2 (*.PKG)
Whats the point in having models without textures?leetalpha wrote:Thanks for the tool, the musics are good to go and I'm using it for my mods.
I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo.
Re: Counter-Strike Online 2 (*.PKG)
I was implying the broken mdls (I thought it's broken because I can't open it in HLMW as I said before), specially because they're the player models which will be used prominently.cra0 wrote:Whats the point in having models without textures?
I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo.
But then, if you did know they're only have texture problem, forget what I typed.
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Re: Counter-Strike Online 2 (*.PKG)
how fix the error with textures vtf....some vmf work, yes i know my inglish is bad
Re: Counter-Strike Online 2 (*.PKG)
Sorry to bump, but is our problem still persists on VTF LZMA decompression?
(Just a newbie doing a little search on these stuffs)
(Just a newbie doing a little search on these stuffs)
- cra0
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Re: Counter-Strike Online 2 (*.PKG)
Yeah it is, tried everything and so no one else seems to care so ive pretty much given up.leetalpha wrote:Sorry to bump, but is our problem still persists on VTF LZMA decompression?
(Just a newbie doing a little search on these stuffs)