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Gran Turismo 6 Models

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EcheloCross
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Re: Gran Turismo 6 Models

Post by EcheloCross »

rex1825 wrote:BTW, are all meshes mirrored?

Cheers...
No, the full mesh is stored. Cars may look symmetrical, but they're not.

Some do contain rear view mirrors meshes though.
rex1825
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Re: Gran Turismo 6 Models

Post by rex1825 »

EcheloCross wrote:
rex1825 wrote:BTW, are all meshes mirrored?

Cheers...
No, the full mesh is stored. Cars may look symmetrical, but they're not.

Some do contain rear view mirrors meshes though.
...well on those pics I see all mirrored, that's why I asked, the track that you extracted is mirrored, and also the fiat 500essesse is mirrored... so I wonder :)
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Chipicao
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Re: Gran Turismo 6 Models

Post by Chipicao »

EcheloCross wrote:
rex1825 wrote:BTW, are all meshes mirrored?

Cheers...
No, the full mesh is stored. Cars may look symmetrical, but they're not.

Some do contain rear view mirrors meshes though.
He means vertex positions. You need to negate x
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Re: Gran Turismo 6 Models

Post by EcheloCross »

Yeah, makes sense now. I knew I had to -vX, just wasn't doing it.
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Re: Gran Turismo 6 Models

Post by rex1825 »

...thanks guys for progress, keep the good work! :D

Cheers...
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Re: Gran Turismo 6 Models

Post by Chipicao »

Working on it myself...

Image Image

I made a small tool to convert textures (only those already extracted, for example .img): TXS2DDS
Model textures are in \crs\*.texstream. I was able to extract them with offzip but it seems their headers are stored someplace else, possibly in model files.

There seems to be more geometry data in \crs\*.shapestream files, also extractable with offzip.
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Re: Gran Turismo 6 Models

Post by chrrox »

i have 2 beta scripts that might help with the format.
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Re: Gran Turismo 6 Models

Post by rex1825 »

chrrox wrote:i have 2 beta scripts that might help with the format.
It is maybe dumb question, but how do you load this or use it?

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Re: Gran Turismo 6 Models

Post by rex1825 »

...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are.

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Re: Gran Turismo 6 Models

Post by EcheloCross »

rex1825 wrote:...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are.

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The Aston Marton in my pic is from its hd/body_s
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Re: Gran Turismo 6 Models

Post by rex1825 »

EcheloCross wrote:
rex1825 wrote:...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are.

Cheers...
The Aston Marton in my pic is from its hd/body_s
...yeah but premium vehicles have like 10-15MB file size I think, at least that's what I saw till now

Edit: Srry, whole folder is about that size ;)
Last edited by rex1825 on Wed Aug 20, 2014 7:32 pm, edited 1 time in total.
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Re: Gran Turismo 6 Models

Post by PseT »

How to decompress a GT6 iso (gt.vol) file in windows folder?

Thanks
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Re: Gran Turismo 6 Models

Post by rex1825 »

PseT wrote:How to decompress a GT6 iso (gt.vol) file in windows folder?

Thanks
...use the tool from the link in 3rd post.

Cheers...
PseT
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Re: Gran Turismo 6 Models

Post by PseT »

rex1825 wrote:
PseT wrote:How to decompress a GT6 iso (gt.vol) file in windows folder?

Thanks
...use the tool from the link in 3rd post.

Cheers...
Ok, but Gttool does not work on a 64bit OS !!

thanks
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Re: Gran Turismo 6 Models

Post by rex1825 »

PseT wrote:
rex1825 wrote:
PseT wrote:How to decompress a GT6 iso (gt.vol) file in windows folder?

Thanks
...use the tool from the link in 3rd post.

Cheers...
Ok, but Gttool does not work on a 64bit OS !!

thanks
...it worked on my PC, there is no other tool except this one!
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