No, the full mesh is stored. Cars may look symmetrical, but they're not.
Some do contain rear view mirrors meshes though.
...well on those pics I see all mirrored, that's why I asked, the track that you extracted is mirrored, and also the fiat 500essesse is mirrored... so I wonder
I made a small tool to convert textures (only those already extracted, for example .img): TXS2DDS
Model textures are in \crs\*.texstream. I was able to extract them with offzip but it seems their headers are stored someplace else, possibly in model files.
There seems to be more geometry data in \crs\*.shapestream files, also extractable with offzip.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are.
rex1825 wrote:...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are.
rex1825 wrote:...wondering how many LODs do cars and tracks have, I presume that tracks have only one, maybe two lods, but cars? I know that those premium cars have like 200k polys, did anyone find them and opened? Just wondering how detailed cars in fact are.
Cheers...
The Aston Marton in my pic is from its hd/body_s
...yeah but premium vehicles have like 10-15MB file size I think, at least that's what I saw till now
Edit: Srry, whole folder is about that size
Last edited by rex1825 on Wed Aug 20, 2014 7:32 pm, edited 1 time in total.