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Watch_Dogs fat and dat archives

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namquang93
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Re: Watch_Dogs fat and dat archives

Post by namquang93 »

Rick wrote:
namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat :[
So don't rebuild the absurdly large archives? Why would you do that?

Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
I just want to decompress it :D the game loads other uncompressed archives fine but not for this one. I tried the new disrupt-r14 but it still crashes on Continue Game :[ it's strange that no matter does game load the rebuilt file or not, the unpacker still be able to extract that file so I think that issue is caused by the game :cry:
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Re: Watch_Dogs fat and dat archives

Post by Oleg »

Rick, I get

Code: Select all

Unhandled Exception: System.IO.FileNotFoundException: could not find an acceptable version of XnaNative installed to use

   at XCompression.XnaNative.Load(BaseContext context)
   at XCompression.BaseContext..ctor()
   at XCompression.DecompressionContext..ctor(UInt32 windowSize, UInt32 chunkSize)
   at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.DecompressXMemCompress(Entry entry, Stream input, Stream output)

   at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.Decompress(Entry entry, Stream input, Stream output)
   at Gibbed.Disrupt.Unpack.Program.Main(String[] args)
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
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Re: Watch_Dogs fat and dat archives

Post by Haoose »

Oleg wrote:Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
-= GP-team =-
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Re: Watch_Dogs fat and dat archives

Post by Chipicao »

@Oleg see below. Are you gonna try to make a ZM filter?
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Watch_Dogs fat and dat archives

Post by Ekey »

Here my updated list's > 28140/310006 (9%)
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Re: Watch_Dogs fat and dat archives

Post by Oleg »

Thanks. Sorry, the extra pages of comments was posted while I was trying to run Rick's tools and kept the forum page opened for reply. :)

Works fine now.

@Chipicao, yes.
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Re: Watch_Dogs fat and dat archives

Post by erik945 »

Ekey how you created it?
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Re: Watch_Dogs fat and dat archives

Post by Haoose »

Here my updated list's > 28410/310337 (9%)
files-28410-310337-(9%).7z
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Re: Watch_Dogs fat and dat archives

Post by namquang93 »

I think the main point is to get the game works with modified archives :D
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Re: Watch_Dogs fat and dat archives

Post by Rick »

Haoose wrote:Here my updated list's > 28410/310337 (9%)
files-28410-310337-(9%).7z
Name you added to shadersobj is invalid, otherwise. Good work!

28445/310351 (9%)
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: Watch_Dogs fat and dat archives

Post by Ekey »

lol yeah good job :bye:
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Re: Watch_Dogs fat and dat archives

Post by Haoose »

Rick wrote:Update file lists (with contributions from Haoose). 28445/310351 (9%)
And from Ekey!
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Re: Watch_Dogs fat and dat archives

Post by Ekey »

49568/310351 (15%)
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erik945
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Re: Watch_Dogs fat and dat archives

Post by erik945 »

How do you do it?

I modify Watch Dogs.xml:

Code: Select all

<install_location>
	<action type="path">D:\Watch_Dogs</action>
</install_location>
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
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Re: Watch_Dogs fat and dat archives

Post by Gh0stBlade »

Rick wrote:
erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
Lmfao! :lol:
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