I just want to decompress it the game loads other uncompressed archives fine but not for this one. I tried the new disrupt-r14 but it still crashes on Continue Game it's strange that no matter does game load the rebuilt file or not, the unpacker still be able to extract that file so I think that issue is caused by the gameRick wrote:So don't rebuild the absurdly large archives? Why would you do that?namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat
Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
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Watch_Dogs fat and dat archives
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Re: Watch_Dogs fat and dat archives
Re: Watch_Dogs fat and dat archives
Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
Code: Select all
Unhandled Exception: System.IO.FileNotFoundException: could not find an acceptable version of XnaNative installed to use
at XCompression.XnaNative.Load(BaseContext context)
at XCompression.BaseContext..ctor()
at XCompression.DecompressionContext..ctor(UInt32 windowSize, UInt32 chunkSize)
at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.DecompressXMemCompress(Entry entry, Stream input, Stream output)
at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.Decompress(Entry entry, Stream input, Stream output)
at Gibbed.Disrupt.Unpack.Program.Main(String[] args)
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Re: Watch_Dogs fat and dat archives
Oleg wrote:Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
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Re: Watch_Dogs fat and dat archives
@Oleg see below. Are you gonna try to make a ZM filter?
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Watch_Dogs fat and dat archives
Here my updated list's > 28140/310006 (9%)
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My Github repo
Re: Watch_Dogs fat and dat archives
Thanks. Sorry, the extra pages of comments was posted while I was trying to run Rick's tools and kept the forum page opened for reply.
Works fine now.
@Chipicao, yes.
Works fine now.
@Chipicao, yes.
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Re: Watch_Dogs fat and dat archives
Here my updated list's > 28410/310337 (9%)
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Re: Watch_Dogs fat and dat archives
I think the main point is to get the game works with modified archives
Re: Watch_Dogs fat and dat archives
Name you added to shadersobj is invalid, otherwise. Good work!Haoose wrote:Here my updated list's > 28410/310337 (9%)
28445/310351 (9%)
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: Watch_Dogs fat and dat archives
And from Ekey!Rick wrote:Update file lists (with contributions from Haoose). 28445/310351 (9%)
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Re: Watch_Dogs fat and dat archives
49568/310351 (15%)
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My Github repo
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Re: Watch_Dogs fat and dat archives
How do you do it?
I modify Watch Dogs.xml:
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
I modify Watch Dogs.xml:
Code: Select all
<install_location>
<action type="path">D:\Watch_Dogs</action>
</install_location>
What next? How I can upgrade this result?
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Re: Watch_Dogs fat and dat archives
Lmfao!Rick wrote:Yes? It's not as if I can pull all of the filenames out of my own ass.erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Click the thanks button if I helped!