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cra0
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by cra0 » Tue May 27, 2014 6:03 pm
killerpepo wrote: Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct.
All big endian
Code: Select all
//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;
I'll try to post the script , btw :I'm not good in writing scripts
Yep figured that out on the bus lol
Ok heres the extractor
wd_extractor.zip
Please
don't share this outside of this forum thankyou
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cra0
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by cra0 » Tue May 27, 2014 7:16 pm
Hmm seems textures are normal dds with custom header anyway post your findings im off to sleep
Ekey
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by Ekey » Tue May 27, 2014 7:53 pm
Well it's only for Xbox right?
Gruselgurke
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by Gruselgurke » Tue May 27, 2014 8:12 pm
Thanks a lot for the tool cra0! Is it also possible to reverse the process?
Will have a look I find anything interesting the chunk files.
@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
Gruselgurke
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by Gruselgurke » Tue May 27, 2014 8:25 pm
Rick wrote: Haoose wrote: Gruselgurke wrote: Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Nice, would be cool to see a plain decompressor without any file extraction then. Looks like cra0's tool is essentially doing that in a way?
Ekey
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by Ekey » Tue May 27, 2014 8:33 pm
Gruselgurke wrote: @EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
Oh pc version using xmem compression too also xbox.
kilik
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by kilik » Tue May 27, 2014 8:42 pm
it's possible to get tut's for sound please thank's
:)
Oleg
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by Oleg » Tue May 27, 2014 9:02 pm
output file size computation is wrong. all are 0x8000 while this is the window size for decompressor. some files are interrupt, some are appended with zeroes. I suppose each unpacked file might be made out of several compressed blocks, please refine the tool respective.
Haoose
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by Haoose » Tue May 27, 2014 11:31 pm
Rick wrote: Haoose wrote: Gruselgurke wrote: Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Sorry, I thought about the unpacked archives
cra0 . Thx for unpacker
It's work on XBOX and PC (not PS3)
But it is not complete files. =(
-= GP-team =-
odrin
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by odrin » Wed May 28, 2014 3:12 am
hopefully someone can crack this son of a b and mod the b jeesus out of it to justify purchasing.
filu23
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by filu23 » Wed May 28, 2014 5:11 am
sound.dat not work
Rick
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by Rick » Wed May 28, 2014 5:19 am
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
odrin
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by odrin » Wed May 28, 2014 6:00 am
rick delivers with the quickness.
i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?
i assume uplay will have to be hacked off( i can live with that)