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Watch_Dogs fat and dat archives

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cra0
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Re: Watch_Dogs fat and dat archives

Post by cra0 »

killerpepo wrote:Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct.

All big endian

Code: Select all

//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;
I'll try to post the script , btw :I'm not good in writing scripts :D
Yep figured that out on the bus lol
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Ok heres the extractor

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wd_extractor.zip
Please don't share this outside of this forum thankyou
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Re: Watch_Dogs fat and dat archives

Post by cra0 »

Hmm seems textures are normal dds with custom header anyway post your findings im off to sleep
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:bye:
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Re: Watch_Dogs fat and dat archives

Post by Ekey »

Well it's only for Xbox right?
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Re: Watch_Dogs fat and dat archives

Post by Gruselgurke »

Thanks a lot for the tool cra0! Is it also possible to reverse the process?
Will have a look I find anything interesting the chunk files.

@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
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Re: Watch_Dogs fat and dat archives

Post by Gruselgurke »

Rick wrote:
Haoose wrote:
Gruselgurke wrote:Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Nice, would be cool to see a plain decompressor without any file extraction then. Looks like cra0's tool is essentially doing that in a way?
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Re: Watch_Dogs fat and dat archives

Post by Ekey »

Gruselgurke wrote:@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
Oh pc version using xmem compression too also xbox.
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Re: Watch_Dogs fat and dat archives

Post by kilik »

it's possible to get tut's for sound please thank's (::)
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Re: Watch_Dogs fat and dat archives

Post by Oleg »

output file size computation is wrong. all are 0x8000 while this is the window size for decompressor. some files are interrupt, some are appended with zeroes. I suppose each unpacked file might be made out of several compressed blocks, please refine the tool respective. :roll:
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Re: Watch_Dogs fat and dat archives

Post by Haoose »

Rick wrote:
Haoose wrote:
Gruselgurke wrote:Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Sorry, I thought about the unpacked archives

cra0. Thx for unpacker
It's work on XBOX and PC (not PS3)
But it is not complete files. =(
-= GP-team =-
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Re: Watch_Dogs fat and dat archives

Post by odrin »

hopefully someone can crack this son of a b and mod the b jeesus out of it to justify purchasing.
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Re: Watch_Dogs fat and dat archives

Post by Researchman »

Currently dont works with sound.fat (PC, Xbox360).
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Re: Watch_Dogs fat and dat archives

Post by filu23 »

sound.dat not work :(

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Re: Watch_Dogs fat and dat archives

Post by Rick »

https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: Watch_Dogs fat and dat archives

Post by cra0 »

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Re: Watch_Dogs fat and dat archives

Post by odrin »

rick delivers with the quickness. :D

i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?

i assume uplay will have to be hacked off( i can live with that)
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