thanks b0ny for the costumes
what about stages offset is there any ?
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Dead or Alive series formats and tools
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Re: Dead or Alive series formats and tools
Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to share
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Re: Dead or Alive series formats and tools
For Bones and weights, use the blender script, motions won't be supported by b0ny, He already said that.raykingnihong wrote:Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to share
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Re: Dead or Alive series formats and tools
Thank you for your help, my friendDarko wrote:For Bones and weights, use the blender script, motions won't be supported by b0ny, He already said that.raykingnihong wrote:Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to share
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Re: Dead or Alive series formats and tools
Thank you for your help, my friendleidoa wrote:is there a tool for mot files
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Re: Dead or Alive series formats and tools
about the doa5 mpm animation - seems like there are 2 kind of "raw animation data" types. i can parse one of those types.
if by mot files you mean the mot files for doa2/doa3/doa4 games, i don't work on this for a long time, this is what i've achieved so far: http://rghost.net/55101866 (the video of bass pulling his truck is at the bottom of the page). this video looks so ugly because in the old mot files they are animating only a few bones, using "inverse kinematics" for the rest of the bones(which i couldn't achieve)leidoa wrote:is there a tool for mot files
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Re: Dead or Alive series formats and tools
Thank you for taking the updated plugin, we look forward to seeing your new workb0ny wrote:about the doa5 mpm animation - seems like there are 2 kind of "raw animation data" types. i can parse one of those types.
if by mot files you mean the mot files for doa2/doa3/doa4 games, i don't work on this for a long time, this is what i've achieved so far: http://rghost.net/55101866 (the video of bass pulling his truck is at the bottom of the page). this video looks so ugly because in the old mot files they are animating only a few bones, using "inverse kinematics" for the rest of the bones(which i couldn't achieve)leidoa wrote:is there a tool for mot files
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Re: Dead or Alive series formats and tools
i couldn't find it anywhere, pm me with a link if you want it faster.Darko wrote:Tested the new unpacker in the new DLC crap and It's working fine, just rename the only 2 files unrenamed to MaryRose whatever.
P.S. and this is a request on my work in progress on mpms: reverse_mpm.7z (i really have a vague idea of wtf i'm doing here...)
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Re: Dead or Alive series formats and tools
It's in xbox360iso.com in the jtag downloadable content section.b0ny wrote:i couldn't find it anywhere, pm me with a link if you want it faster.Darko wrote:Tested the new unpacker in the new DLC crap and It's working fine, just rename the only 2 files unrenamed to MaryRose whatever.
P.S. and this is a request on my work in progress on mpms: reverse_mpm.7z (i really have a vague idea of wtf i'm doing here...)
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Re: Dead or Alive series formats and tools
doa5Uarchivarius.dat - updated with "MARIE_DLCU_006" name.
R=1 S=2 ... Z=9 Q=10 ...
to find if it's COS or DLCU you open the tmc file and see which fits better the length of the encrypted tmc name(at address 0x50)
[raykingnihong]
ok
[edit]
anim try.7z
experimental tmc blender importer. that will try to load the "*_SELECT.MPM" file from the same folder as the TMC/TMCL. read the notes for more details. this time i removed the z rotation for shoulders/hips to make it more T-pose like. it's messy but most "select" animations are recognizable... bellow is how you select a different animation in blender
to find the costume number you look at the second letter in the encrypted name:Darko wrote:just rename the only 2 files unrenamed to MaryRose whatever.
R=1 S=2 ... Z=9 Q=10 ...
to find if it's COS or DLCU you open the tmc file and see which fits better the length of the encrypted tmc name(at address 0x50)
[raykingnihong]
ok
[edit]
anim try.7z
experimental tmc blender importer. that will try to load the "*_SELECT.MPM" file from the same folder as the TMC/TMCL. read the notes for more details. this time i removed the z rotation for shoulders/hips to make it more T-pose like. it's messy but most "select" animations are recognizable... bellow is how you select a different animation in blender
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Re: Dead or Alive series formats and tools
Could anyone catch me up what the utilities / process is for extracting individual containers from the native .afs containers?
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Re: Dead or Alive series formats and tools
Not too related, but basically Iv'e been having fun with bony's script:
https://www.youtube.com/watch?v=IAr3KZefQoY
Something it wasn¡t possible according to some MMD "masters" I made it posible, use the original rig of the characters
For bony, I'm trying your scripts in week end man, thanks of the effort and if I have leifang-hitomi winner and intro tag animation, I'll give you a cookie.
https://www.youtube.com/watch?v=IAr3KZefQoY
Something it wasn¡t possible according to some MMD "masters" I made it posible, use the original rig of the characters
For bony, I'm trying your scripts in week end man, thanks of the effort and if I have leifang-hitomi winner and intro tag animation, I'll give you a cookie.