Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Sengoku Basara 4 (PS3) .mod maxscript

Post questions about game models here, or help out others!
Post Reply
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot »

Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed).
Report errors and bugs here (they could be :)) PS3 version of the game

ImageImage
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
rexil
veteran
Posts: 124
Joined: Tue Mar 15, 2011 3:14 pm
Has thanked: 36 times
Been thanked: 4 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by rexil »

Great job man. Thank you. Everything is working fine, it partially works for SB3 models, armature is loaded and shows an error, but that was expected to have changes between 3 and 4
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot »

Hi! If you send me some samples from SB3, I'm sure I can edit script to import models from SB3 :)
Making model-import scripts, PM
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by CriticalError »

very good job dude, thanks a lot for that, gratefull for this share.
User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 166
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 151 times
Been thanked: 62 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by HeliosAI »

Thank you very much for the script =) I tested a few models and most of them work fine, however the rigged face of pl039 does not load.
arc file is pl039_00_ev_face

Is there any way to fix it?
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot »

Hi! Thanks for bug report. I'll try to fix this, though this model has index buffer which differs from others.
Making model-import scripts, PM
User avatar
porimac
VIP member
VIP member
Posts: 109
Joined: Wed Sep 08, 2010 4:46 pm
Location: Japan,Kanagawa
Has thanked: 63 times
Been thanked: 14 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by porimac »

aborted? :[
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot »

Not aborted, just I can't figure out how to import this index buffer correctly, that's the only issue for now.
Making model-import scripts, PM
Drawing
mega-veteran
mega-veteran
Posts: 283
Joined: Wed Jan 11, 2012 10:21 pm
Has thanked: 43 times
Been thanked: 17 times

Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by Drawing »

zaramot wrote: Tue Mar 25, 2014 9:02 am Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed).
Report errors and bugs here (they could be :)) PS3 version of the game

ImageImage
Hi zaramot , sorry for necroposting but I really would like to know how you got .mod files out from .arc container .

Thanks in advance, Drawing.
Post Reply