Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed).
Report errors and bugs here (they could be ) PS3 version of the game
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Sengoku Basara 4 (PS3) .mod maxscript
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Re: Sengoku Basara 4 (PS3) .mod maxscript
Great job man. Thank you. Everything is working fine, it partially works for SB3 models, armature is loaded and shows an error, but that was expected to have changes between 3 and 4
- CriticalError
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Re: Sengoku Basara 4 (PS3) .mod maxscript
very good job dude, thanks a lot for that, gratefull for this share.
- HeliosAI
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Re: Sengoku Basara 4 (PS3) .mod maxscript
Thank you very much for the script =) I tested a few models and most of them work fine, however the rigged face of pl039 does not load.
arc file is pl039_00_ev_face
Is there any way to fix it?
arc file is pl039_00_ev_face
Is there any way to fix it?
- zaramot
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Re: Sengoku Basara 4 (PS3) .mod maxscript
Hi! Thanks for bug report. I'll try to fix this, though this model has index buffer which differs from others.
Making model-import scripts, PM
- zaramot
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Re: Sengoku Basara 4 (PS3) .mod maxscript
Not aborted, just I can't figure out how to import this index buffer correctly, that's the only issue for now.
Making model-import scripts, PM
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Re: Sengoku Basara 4 (PS3) .mod maxscript
Hi zaramot , sorry for necroposting but I really would like to know how you got .mod files out from .arc container .
Thanks in advance, Drawing.