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Kingdom Under Fire 2

Post questions about game models here, or help out others!
RunaWhite
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Re: Kingdom Under Fire 2

Post by RunaWhite »

noazett wrote:
RunaWhite wrote:Part 1 and 2 of the client don't work anymore :( is it possible to update those links?
I don't know what's wrong with 4shared. the other parts and some of my stuff are fine... except for these two. :/

However here are new links for download. i divided the whole client in 2 this time.

http://www.4shared.com/file/iuUJ77YQ/kuf27z.html
http://www.4shared.com/file/ZenUHJvK/kuf27z.html
Thank you very much! The client is impossible to find around!
I will test the scripts later, this game looks interesting and I like the armors.
kimono
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Re: Kingdom Under Fire 2

Post by kimono »

A quick question, am I doing something wrong here? The meshes are loading fine in Noesis but are not displaying with textures. The .de3d9tex files are in the same folder but the names are just a long mess of numbers as they were extracted. Same happens with .d3d9paradata files, only difference is Noesis shows Textures:1 in the viewport yet still doesn't display it. Haven't used Noesis very much so it could very well be my fail :) Here's what's written in the debugger:

Detected file type: Kingdom Under Fire II
I_AHH_GL_UBN1a
I_AHH_GL_UBN1a
I_AHH_GL_UBN1a
I_AHH_GL_UBN1a
[['I_AHH_GL_UBN1a', 0, 0, 2440, 3422], ['I_AHH_GL_UBN1a', 2440, 10266, 1325, 1701], ['I_AHH_GL_UBN1a', 3765, 15369, 836, 833], ['I_AHH_GL_UBN1a', 4601, 17868, 402, 406]]
Reading '\dataw32\unit\hero\glenn\armor_item\upperbody\i_ahh_gl_ubn1a\\I_AHH_GL_UBN1a_0'...Failed.
Reading '\dataw32\unit\hero\glenn\armor_item\upperbody\i_ahh_gl_ubn1a\\I_AHH_GL_UBN1a_1'...Failed.
Reading '\dataw32\unit\hero\glenn\armor_item\upperbody\i_ahh_gl_ubn1a\\I_AHH_GL_UBN1a_2'...Failed.
Reading '\dataw32\unit\hero\glenn\armor_item\upperbody\i_ahh_gl_ubn1a\\I_AHH_GL_UBN1a_3'...Failed.
finale00
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Re: Kingdom Under Fire 2

Post by finale00 »

Rename the textures to something proper and maybe it will work.
kimono
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Re: Kingdom Under Fire 2

Post by kimono »

Thank you for the suggestion finale00 but renaming the textures doesn't seem to work (renaming to match the files that failed to load in the debugger)
RunaWhite
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Re: Kingdom Under Fire 2

Post by RunaWhite »

Same problem here:

Detected file type: Kingdom Under Fire II
Reading 'F:\Giochi\kuf2\dataw32\unit\hero\glenn\\I_AHH_GL_UBN1a_0'...Failed.
Reading 'F:\Giochi\kuf2\dataw32\unit\hero\glenn\\I_AHH_GL_UBN1a_1'...Failed.
Reading 'F:\Giochi\kuf2\dataw32\unit\hero\glenn\\I_AHH_GL_UBN1a_2'...Failed.
Reading 'F:\Giochi\kuf2\dataw32\unit\hero\glenn\\I_AHH_GL_UBN1a_3'...Failed.

:(
finale00
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Re: Kingdom Under Fire 2

Post by finale00 »

kimono wrote:Thank you for the suggestion finale00 but renaming the textures doesn't seem to work (renaming to match the files that failed to load in the debugger)
Print out the name of the texture it's looking for.
gv2mancia
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Re: Kingdom Under Fire 2

Post by gv2mancia »

gv2mancia wrote:thank Chroxx so much for the guide <3

i have error with d3d9mesh script when trying to import weapon models, got a screen here

Image

here is a sample file: http://www.mediafire.com/?rmfsqs9xjeq9ebg
pls help me with it <3
LoneRangers
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Re: Kingdom Under Fire 2

Post by LoneRangers »

did anyone ever figure out this texture loading problem? I am having the same issue
noazett
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Re: Kingdom Under Fire 2

Post by noazett »

Hello,
the new beta client for kingdom under fire 2 has just been released today. unfortunately it seems that the old bms script which extract pkg files doesn't work anymore.

Can somebody please take a look at the new file structure and provide a new bms?

Thank you.

link for the old bms script topic:
viewtopic.php?f=10&t=7784&p=62907&hilit ... e+2#p62907

link for the new client:
http://kuf2.mmog.asia//index.php#download

link for a pkg file:
http://www.4shared.com/get/Ai7L3TBDce/Hero5.html

i hope that the links i provided above does not violate the rules of the forum.
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zaramot
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Re: Kingdom Under Fire 2

Post by zaramot »

noazett wrote:Hello,
the new beta client for kingdom under fire 2 has just been released today. unfortunately it seems that the old bms script which extract pkg files doesn't work anymore.

Can somebody please take a look at the new file structure and provide a new bms?

Thank you.
I'll support this request, I like this game very much (entire KoF series). I have script for older client with bones+weights support, I'm curious will it work with new model-content? Thanks
Making model-import scripts, PM
noazett
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Re: Kingdom Under Fire 2

Post by noazett »

zaramot wrote:
noazett wrote:Hello,
the new beta client for kingdom under fire 2 has just been released today. unfortunately it seems that the old bms script which extract pkg files doesn't work anymore.

Can somebody please take a look at the new file structure and provide a new bms?

Thank you.
I'll support this request, I like this game very much (entire KoF series). I have script for older client with bones+weights support, I'm curious will it work with new model-content? Thanks
Thank you very much Zaramot.
chrrox
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Re: Kingdom Under Fire 2

Post by chrrox »

Client wont download for me I can't help.
noazett
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Re: Kingdom Under Fire 2

Post by noazett »

chrrox wrote:Client wont download for me I can't help.
Hello chrrox here is the full client updated and uploaded in my Google drive

https://drive.google.com/folderview?id= ... sp=sharing
noazett
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Re: Kingdom Under Fire 2

Post by noazett »

noazett wrote:
chrrox wrote:Client wont download for me I can't help.
Hello chrrox here is the full client updated and uploaded in my Google drive

https://drive.google.com/folderview?id= ... sp=sharing

here is another link for client packed in one archive (.rar)

https://drive.google.com/file/d/0B-nWYJ ... sp=sharing
freakshow
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Re: Kingdom Under Fire 2

Post by freakshow »

Bump, any news on this?
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