There are two downsides for doing so.AchillesPDX wrote:Awesome! Any chance you could just have it extract to MP3s instead of WAVs since that's what the audio is stored as internally anyway?kornto wrote:LibertyV Update:An important note about it: it doesn't work perfect yet. It has a problem with multi-channel audio: I still didn't get the splitting 100% correct, so there will be little bit "jumps" in the extracted audio. (And it extracts each channel to a separated wav because of that).
- Added basic support for awc extraction (Only for PS3 right now)
I am going to look into it.
Oh, and if someone find for what text the one-at-a-time hash is 0x81F95048 or 0x21E86A3, it would be nice.
Also, doesn't seem to work on anything in the audio_music.rpf - it says failed to load AWC and to let you know
The first one is that the sample-rate of the mp3 isn't always the real sample-rate, so I need to decode it anyway in some cases.
The second one is that it isn't mp3 on other platforms.
I think that a better solution would be adding an mp3 encoder and an option to export it as mp3. But it isn't really with high priority right now.
And about the second thing, fixed that