Hi guys,
I need to extract model and animations from vkm and vka files.
Anyone can help me with those files?
Please tell me what to do, i just a newbie here.
Files in this link http://www.mediafire.com/?8t1snmh88b2mk4c
Thanks if someone can help me. Its from an old game from 2000 .
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Very appreciate if someone can spend a little time for help
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- shakotay2
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Re: Very appreciate if someone can spend a little time for h
Yuredacy2311 wrote:Hi guys,
I need to extract model and animations from vkm and vka files.
Anyone can help me with those files?
What game it is?
What is your background? Know vertices, faceindices etc.?Please tell me what to do, i just a newbie here.
Read some tutorials?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Very appreciate if someone can spend a little time for h
That game is Fung Wan Online old game, it already closed.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
- shakotay2
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Re: Very appreciate if someone can spend a little time for h
Ok.Yuredacy2311 wrote:That game is Fung Wan Online old game, it already closed.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
I'm casually checking models from different games but I don't want to lose too much time on manually decoding them.
So I don't think I will "dive into" the animations of this game.
I will search for the rest of the body and maybe it's possible to code a simple exporter for the meshes.
(But I can't promiss anything.)
edit: well, not so impressive. Very low poly:
Have another vkm model with - let's say - 200...500 kB?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
- Posts: 34
- Joined: Wed Aug 31, 2011 1:36 am
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Re: Very appreciate if someone can spend a little time for h
Thanks for help, bro.shakotay2 wrote:Ok.Yuredacy2311 wrote:That game is Fung Wan Online old game, it already closed.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
I'm casually checking models from different games but I don't want to lose too much time on manually decoding them.
So I don't think I will "dive into" the animations of this game.
I will search for the rest of the body and maybe it's possible to code a simple exporter for the meshes.
(But I can't promiss anything.)
edit: well, not so impressive. Very low poly:
Have another vkm model with - let's say - 200...500 kB?
http://www.mediafire.com/?ctrxor56inm26ad
This is one of the best model in this game. Hope u can help me with this.
Really thanks.
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Re: Very appreciate if someone can spend a little time for h
This is a wavefront obj with normals and tex coords:
http://www.uploadmb.com/dw.php?id=1375254110
http://www.uploadmb.com/dw.php?id=1375254110
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Very appreciate if someone can spend a little time for h
Great work!shakotay2 wrote:This is a wavefront obj with normals and tex coords:
http://www.uploadmb.com/dw.php?id=1375254110
Can u write a script for 3ds max for import obj for this kind of mesh?
Really thanks you!
- shakotay2
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Re: Very appreciate if someone can spend a little time for h
This is a standalone exporter:
Address of vertex count of submeshes has to be entered manually.
See accompanying txt file.
which creates wavfront obj from Fung Wan vkm.Address of vertex count of submeshes has to be entered manually.
See accompanying txt file.
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Last edited by shakotay2 on Mon Aug 10, 2015 2:48 pm, edited 2 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
- Posts: 34
- Joined: Wed Aug 31, 2011 1:36 am
- Has thanked: 6 times
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Re: Very appreciate if someone can spend a little time for h
Big thanks!
I owed u this time, bro.
Thanks u so much for help me
I owed u this time, bro.
Thanks u so much for help me