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Very appreciate if someone can spend a little time for help

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Yuredacy2311
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Very appreciate if someone can spend a little time for help

Post by Yuredacy2311 »

Hi guys,
I need to extract model and animations from vkm and vka files.
Anyone can help me with those files?
Please tell me what to do, i just a newbie here.
Files in this link http://www.mediafire.com/?8t1snmh88b2mk4c
Thanks if someone can help me. Its from an old game from 2000 .
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shakotay2
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Re: Very appreciate if someone can spend a little time for h

Post by shakotay2 »

Yuredacy2311 wrote:Hi guys,
I need to extract model and animations from vkm and vka files.
Anyone can help me with those files?
Image

What game it is?
Please tell me what to do, i just a newbie here.
What is your background? Know vertices, faceindices etc.?
Read some tutorials?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Yuredacy2311
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Re: Very appreciate if someone can spend a little time for h

Post by Yuredacy2311 »

That game is Fung Wan Online old game, it already closed.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
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shakotay2
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Re: Very appreciate if someone can spend a little time for h

Post by shakotay2 »

Yuredacy2311 wrote:That game is Fung Wan Online old game, it already closed.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
Ok.
I'm casually checking models from different games but I don't want to lose too much time on manually decoding them.

So I don't think I will "dive into" the animations of this game.
I will search for the rest of the body and maybe it's possible to code a simple exporter for the meshes.
(But I can't promiss anything.)

edit: well, not so impressive. Very low poly: Image

Have another vkm model with - let's say - 200...500 kB?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Yuredacy2311
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Re: Very appreciate if someone can spend a little time for h

Post by Yuredacy2311 »

shakotay2 wrote:
Yuredacy2311 wrote:That game is Fung Wan Online old game, it already closed.
Im an 3d Artist only, not a programmer, so i really need help with this.
Thanks if you cna help.
Ok.
I'm casually checking models from different games but I don't want to lose too much time on manually decoding them.

So I don't think I will "dive into" the animations of this game.
I will search for the rest of the body and maybe it's possible to code a simple exporter for the meshes.
(But I can't promiss anything.)

edit: well, not so impressive. Very low poly: Image

Have another vkm model with - let's say - 200...500 kB?
Thanks for help, bro.
http://www.mediafire.com/?ctrxor56inm26ad
This is one of the best model in this game. Hope u can help me with this.
Really thanks.
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shakotay2
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Re: Very appreciate if someone can spend a little time for h

Post by shakotay2 »

This is a wavefront obj with normals and tex coords:
http://www.uploadmb.com/dw.php?id=1375254110
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Yuredacy2311
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Re: Very appreciate if someone can spend a little time for h

Post by Yuredacy2311 »

shakotay2 wrote:This is a wavefront obj with normals and tex coords:
http://www.uploadmb.com/dw.php?id=1375254110
Great work!
Can u write a script for 3ds max for import obj for this kind of mesh?
Really thanks you!
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shakotay2
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Re: Very appreciate if someone can spend a little time for h

Post by shakotay2 »

This is a standalone exporter:
FungWan_Extractor.zip
which creates wavfront obj from Fung Wan vkm.

Address of vertex count of submeshes has to be entered manually.
See accompanying txt file.
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Last edited by shakotay2 on Mon Aug 10, 2015 2:48 pm, edited 2 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Yuredacy2311
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Re: Very appreciate if someone can spend a little time for h

Post by Yuredacy2311 »

Big thanks!
I owed u this time, bro.
Thanks u so much for help me :)
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