Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Level NextGen
ultra-n00b
Posts: 1
Joined: Sat Apr 13, 2013 6:02 pm
Has thanked: 1 time

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Level NextGen »

Hello everyone!
I'm new here and I've just downloaded these packages from the first post.
I've tried to unpack the TR9 tiger files but it seems there's something wrong.
Image
It tells "Unhandled Exception". I don't know what to do?

Btw I bought the game on steam, is this a problem?

Thank you in advance
timkango
ultra-n00b
Posts: 4
Joined: Sat Feb 12, 2011 9:16 am
Has thanked: 3 times
Been thanked: 2 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by timkango »

relight wrote:
Ekey wrote:Just simple logger nothing special
It's special for us who are not familiar with this type of work :)

However, I did follow your tip with a small amount of homework for the .gfx data with excellent results, thank you :)
I'm not familiar with logging file names from an executable, either. Would you mind sharing the process or perhaps direct me in the right direction? :)
SoniKalien
beginner
Posts: 27
Joined: Sun Mar 13, 2011 4:02 am
Has thanked: 14 times
Been thanked: 3 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by SoniKalien »

Sorry to bother you guys :)

I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:

Code: Select all

 File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType
    mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
IOError: [Errno 2] No such file or directory: 'G:\\Tombraider\\jonah_mp\\Material\\Section 3335.cdrm'
Sorry if I'm stating the obvious here, but of course there's no such directory. My extracts are in a different folder. I know I could just change the script to point to my folder but what's bugging me is this:

1- Section 3335.cdrm is actually in the Laracroft\Animations folder, not jonah_mp\material
2- Should the file be different for each model?

So what can I do? manually hunt down the right mat file for each model and change the script each time? Pass on that thanks :) So i'd thought I'd ask here as I'm not big on python scripting - what should the following line actually be?:

Code: Select all

def noepyCheckType(data):

	mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
Thanks :)
deepshit
advanced
Posts: 76
Joined: Tue Jan 31, 2012 9:43 pm
Has thanked: 41 times
Been thanked: 30 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by deepshit »

Comment these two lines in noepyCheckType

Code: Select all

#mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
#bsx = NoeBitStream(mat)
you can see the model but I don't know how to assign textures.
SoniKalien
beginner
Posts: 27
Joined: Sun Mar 13, 2011 4:02 am
Has thanked: 14 times
Been thanked: 3 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by SoniKalien »

deepshit wrote:Comment these two lines in noepyCheckType

Code: Select all

#mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
#bsx = NoeBitStream(mat)
you can see the model but I don't know how to assign textures.
Thanks, that got it. :)

I managed to manually assign textures in 3DSMax so normals etc are all fine.
turkgamer
advanced
Posts: 66
Joined: Sun Oct 02, 2011 6:16 pm
Has thanked: 5 times
Been thanked: 7 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by turkgamer »

TR9 unpacker with latest files lists (%95)

https://www.dropbox.com/s/xvfbk0s8ph0t9 ... 17_b74.rar
User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 166
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 151 times
Been thanked: 62 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by HeliosAI »

Do these unpackers recognize the new DLC costumes? Someone on TRF revealed their MD5 hashes or sth.. dunno if itz useful.. i couldn't find them so far
MD5 hashes:

PACK4.000.tiger: ee1aa894727bc44d8c3a1dd539ad783f
PACK8.000.tiger: 0166352986292a3d92792fbe4922119e
Devilot
ultra-veteran
ultra-veteran
Posts: 443
Joined: Tue Sep 07, 2010 10:12 am
Has thanked: 159 times
Been thanked: 49 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Devilot »

has any progress been made for MUL files?
joqqy
advanced
Posts: 51
Joined: Tue Feb 21, 2012 12:40 pm
Has thanked: 108 times
Been thanked: 47 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by joqqy »

Is there any way to get DRM Dumper to dump ALL .drm files without having to go through each .drm manually?
User avatar
lionheartuk
double-veteran
double-veteran
Posts: 749
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 34 times
Been thanked: 42 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by lionheartuk »

Unusual error here:

So I extracted bigfile.000, then with the DRM dumper I went into the folder containing all the .drm files, regardless of what I select to load I get the following error:

Any ideas?

Its the same install as before, nothing has changed, it worked before, however I deleted the tools etc and this is a month or 2 later and I'm trying again with the tools but no luck.
You do not have the required permissions to view the files attached to this post.
Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1823
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 92 times
Been thanked: 1058 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
User avatar
lionheartuk
double-veteran
double-veteran
Posts: 749
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 34 times
Been thanked: 42 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by lionheartuk »

Ekey wrote:I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
Ah, thats for game... for some reason I'd understood it to be the files location. Huge fail on my part there...

Thanks Ekey.
Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1823
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 92 times
Been thanked: 1058 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

SoniKalien wrote:Sorry to bother you guys :)

I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:

Code: Select all

 File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType
    mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
IOError: [Errno 2] No such file or directory: 'G:\\Tombraider\\jonah_mp\\Material\\Section 3335.cdrm'
Thanks :)
You trying to open invalid models format. Supported only files with extension .mesh
User avatar
Bastien
advanced
Posts: 70
Joined: Sun Apr 15, 2012 1:08 am
Has thanked: 27 times
Been thanked: 13 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Bastien »

Hey, I also hope we can get a little more out of the formats.
I'm interested in doing a blender importer script with cycles materials (blender 2.68)

However, without the textures loading modeles is not much, did anyone found some pointers to how meshes load their own materials and textures?

I don't see anything similar here to my experience with other formats, if anyone discovered something, it will be appreciated.
howfie
double-veteran
double-veteran
Posts: 929
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

i know how texturing works. similar format to models. each material file begins with a code that determines type of material and number of offsets to data in material file. one of offsets is to a list of file identifiers, usually at bottom of file.

however, you cant use ricks and ekeys dumper because image files are referenced by hexidecimal identifiers. also, whether an image is a diffuse, spec, or normal map is located in the pcd files, which you must keep around

translation: its a lot of work to implement auto texturing, and you must also write a new file dumper.
Post Reply