Hello everyone!
I'm new here and I've just downloaded these packages from the first post.
I've tried to unpack the TR9 tiger files but it seems there's something wrong.
It tells "Unhandled Exception". I don't know what to do?
Btw I bought the game on steam, is this a problem?
Thank you in advance
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Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
I'm not familiar with logging file names from an executable, either. Would you mind sharing the process or perhaps direct me in the right direction?relight wrote:It's special for us who are not familiar with this type of workEkey wrote:Just simple logger nothing special
However, I did follow your tip with a small amount of homework for the .gfx data with excellent results, thank you
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Sorry to bother you guys
I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:
Sorry if I'm stating the obvious here, but of course there's no such directory. My extracts are in a different folder. I know I could just change the script to point to my folder but what's bugging me is this:
1- Section 3335.cdrm is actually in the Laracroft\Animations folder, not jonah_mp\material
2- Should the file be different for each model?
So what can I do? manually hunt down the right mat file for each model and change the script each time? Pass on that thanks So i'd thought I'd ask here as I'm not big on python scripting - what should the following line actually be?:
Thanks
I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:
Code: Select all
File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType
mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
IOError: [Errno 2] No such file or directory: 'G:\\Tombraider\\jonah_mp\\Material\\Section 3335.cdrm'
1- Section 3335.cdrm is actually in the Laracroft\Animations folder, not jonah_mp\material
2- Should the file be different for each model?
So what can I do? manually hunt down the right mat file for each model and change the script each time? Pass on that thanks So i'd thought I'd ask here as I'm not big on python scripting - what should the following line actually be?:
Code: Select all
def noepyCheckType(data):
mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Comment these two lines in noepyCheckType
you can see the model but I don't know how to assign textures.
Code: Select all
#mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read()
#bsx = NoeBitStream(mat)
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Thanks, that got it.deepshit wrote:Comment these two lines in noepyCheckTypeyou can see the model but I don't know how to assign textures.Code: Select all
#mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read() #bsx = NoeBitStream(mat)
I managed to manually assign textures in 3DSMax so normals etc are all fine.
- HeliosAI
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Do these unpackers recognize the new DLC costumes? Someone on TRF revealed their MD5 hashes or sth.. dunno if itz useful.. i couldn't find them so far
MD5 hashes:
PACK4.000.tiger: ee1aa894727bc44d8c3a1dd539ad783f
PACK8.000.tiger: 0166352986292a3d92792fbe4922119e
MD5 hashes:
PACK4.000.tiger: ee1aa894727bc44d8c3a1dd539ad783f
PACK8.000.tiger: 0166352986292a3d92792fbe4922119e
- lionheartuk
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Unusual error here:
So I extracted bigfile.000, then with the DRM dumper I went into the folder containing all the .drm files, regardless of what I select to load I get the following error:
Any ideas?
Its the same install as before, nothing has changed, it worked before, however I deleted the tools etc and this is a month or 2 later and I'm trying again with the tools but no luck.
So I extracted bigfile.000, then with the DRM dumper I went into the folder containing all the .drm files, regardless of what I select to load I get the following error:
Any ideas?
Its the same install as before, nothing has changed, it worked before, however I deleted the tools etc and this is a month or 2 later and I'm trying again with the tools but no luck.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
My Github repo
- lionheartuk
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Ah, thats for game... for some reason I'd understood it to be the files location. Huge fail on my part there...Ekey wrote:I guess you did not specify the correct path to the game. Just click on text box where > C:\Tomb Raider for change.
Thanks Ekey.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
You trying to open invalid models format. Supported only files with extension .meshSoniKalien wrote:Sorry to bother you guys
I've been trying to extract mesh. All is well up until Noesis. I dropped the python script into the directory, but getting errors from this line:
ThanksCode: Select all
File "D:\Tomb Raider rip\tools\noesisv4081\plugins\python\fmt_tombraider_mesh.py", line 25, in noepyCheckType mat = open("G:\Tombraider\jonah_mp\Material\Section 3335.cdrm", 'rb').read() IOError: [Errno 2] No such file or directory: 'G:\\Tombraider\\jonah_mp\\Material\\Section 3335.cdrm'
My Github repo
- Bastien
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Hey, I also hope we can get a little more out of the formats.
I'm interested in doing a blender importer script with cycles materials (blender 2.68)
However, without the textures loading modeles is not much, did anyone found some pointers to how meshes load their own materials and textures?
I don't see anything similar here to my experience with other formats, if anyone discovered something, it will be appreciated.
I'm interested in doing a blender importer script with cycles materials (blender 2.68)
However, without the textures loading modeles is not much, did anyone found some pointers to how meshes load their own materials and textures?
I don't see anything similar here to my experience with other formats, if anyone discovered something, it will be appreciated.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
i know how texturing works. similar format to models. each material file begins with a code that determines type of material and number of offsets to data in material file. one of offsets is to a list of file identifiers, usually at bottom of file.
however, you cant use ricks and ekeys dumper because image files are referenced by hexidecimal identifiers. also, whether an image is a diffuse, spec, or normal map is located in the pcd files, which you must keep around
translation: its a lot of work to implement auto texturing, and you must also write a new file dumper.
however, you cant use ricks and ekeys dumper because image files are referenced by hexidecimal identifiers. also, whether an image is a diffuse, spec, or normal map is located in the pcd files, which you must keep around
translation: its a lot of work to implement auto texturing, and you must also write a new file dumper.