Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dead or Alive series formats and tools

Post questions about game models here, or help out others!
Kamillho
veteran
Posts: 84
Joined: Sat Jan 22, 2011 6:19 pm
Has thanked: 14 times
Been thanked: 4 times

Re: Dead or Alive series formats and tools

Post by Kamillho »

Hey guys.

Somebody know file names of Kasumi outfits in DOA4?
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Dead or Alive series formats and tools

Post by Darko »

Kamillho wrote:Hey guys.

Somebody know file names of Kasumi outfits in DOA4?
What do you want to know?? Which file is a specific costume?? Because kasumi is everything beginning with kas.

KASAA, KASAB, etc... are heads with different hair styles.

Kas00, Kas01, etc... are costumes.
Image
Kamillho
veteran
Posts: 84
Joined: Sat Jan 22, 2011 6:19 pm
Has thanked: 14 times
Been thanked: 4 times

Re: Dead or Alive series formats and tools

Post by Kamillho »

Darko wrote:
Kamillho wrote:Hey guys.

Somebody know file names of Kasumi outfits in DOA4?
What do you want to know?? Which file is a specific costume?? Because kasumi is everything beginning with kas.

KASAA, KASAB, etc... are heads with different hair styles.

Kas00, Kas01, etc... are costumes.

Ooo shit! I dont have Kas00 :| Only base model :| I checked chrthree_files and chrtwo_files and nothing :|

Ok, got it
Protocol X27
ultra-veteran
ultra-veteran
Posts: 341
Joined: Wed Dec 14, 2011 5:46 pm
Has thanked: 141 times
Been thanked: 128 times

Re: Dead or Alive series formats and tools

Post by Protocol X27 »

Can someone share a quick run down on extracting from DOAX2, I'd like to get files for swimsuits, items and volleyballs.

Thanks. :)
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Dead or Alive series formats and tools

Post by Darko »

Protocol X27 wrote:Can someone share a quick run down on extracting from DOAX2, I'd like to get files for swimsuits, items and volleyballs.

Thanks. :)
Leave that to me and I'm sending you a PM.
Image
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Dead or Alive series formats and tools

Post by Darko »

TMC praser and tmc noesis script are perfectly compatible with razor's edge.
Image
b0ny
mega-veteran
mega-veteran
Posts: 239
Joined: Sat May 22, 2010 10:10 am
Has thanked: 22 times
Been thanked: 121 times

Re: Dead or Alive series formats and tools

Post by b0ny »

tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3

minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
User avatar
zaykho
mega-veteran
mega-veteran
Posts: 217
Joined: Fri Dec 03, 2010 1:20 pm
Location: France
Has thanked: 158 times
Been thanked: 52 times

Re: Dead or Alive series formats and tools

Post by zaykho »

b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3

minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
Thank's bony :p
Protocol X27
ultra-veteran
ultra-veteran
Posts: 341
Joined: Wed Dec 14, 2011 5:46 pm
Has thanked: 141 times
Been thanked: 128 times

Re: Dead or Alive series formats and tools

Post by Protocol X27 »

b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3

minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
Thank you. :)

Since I'm still learning extraction on the older games...
Is this for Noesis? & If so which data containers is it for? the usual .tmc/.tmcl?
User avatar
porimac
VIP member
VIP member
Posts: 109
Joined: Wed Sep 08, 2010 4:46 pm
Location: Japan,Kanagawa
Has thanked: 63 times
Been thanked: 14 times

Re: Dead or Alive series formats and tools

Post by porimac »

b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3

minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
Thank you b0ny,
I use your script to extract textures from HITOMI_COS_002.TMC of DOA5.
but some part of the normal-map was fragmented (same as noesis)
http://i.imgur.com/d6NHEWQ.jpg
http://i.imgur.com/yufIBsN.jpg
Would you mind doing fix it?

SOLVED!! thanks b0ny!!
Last edited by porimac on Mon Apr 08, 2013 10:37 am, edited 1 time in total.
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Dead or Alive series formats and tools

Post by Darko »

porimac wrote:
b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3

minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
Thank you b0ny,
I use your script to extract textures from HITOMI_COS_002.TMC of DOA5.
but some part of the normal-map was fragmented (same as noesis)
http://i.imgur.com/d6NHEWQ.jpg
http://i.imgur.com/yufIBsN.jpg
Would you mind doing fix it?
Volumetric Normal Bumps... not yet supported.
Image
b0ny
mega-veteran
mega-veteran
Posts: 239
Joined: Sat May 22, 2010 10:10 am
Has thanked: 22 times
Been thanked: 121 times

Re: Dead or Alive series formats and tools

Post by b0ny »

tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3

changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)

please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)

[update]
fixed the link to the extractor
tcl36478655
beginner
Posts: 34
Joined: Mon Apr 08, 2013 2:22 am
Has thanked: 25 times
Been thanked: 3 times

Re: Dead or Alive series formats and tools

Post by tcl36478655 »

b0ny wrote:tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3

changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)

please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)

[update]
fixed the link to the extractor
thank you,b0ny.
i found it has little mistake about kok_03_base2.dds(http://rghost.net/45135296) of KOKORO_COS_06.
and is it wrong that DXT5 512*1024 will change to 1024*512?
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Dead or Alive series formats and tools

Post by Darko »

b0ny wrote:tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3

changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)

please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)

[update]
fixed the link to the extractor
Bony, can you add support for doa5 textures packs (*.tex)?? some have volumetric textures :P
Image
Protocol X27
ultra-veteran
ultra-veteran
Posts: 341
Joined: Wed Dec 14, 2011 5:46 pm
Has thanked: 141 times
Been thanked: 128 times

Re: Dead or Alive series formats and tools

Post by Protocol X27 »

b0ny wrote: please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)

[update]
fixed the link to the extractor
Thank you for posting this and explaining it. I didn't realize the script would run stand alone. Nice work. Very helpful for the extra textures. :)
Post Reply