Hey guys.
Somebody know file names of Kasumi outfits in DOA4?
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Dead or Alive series formats and tools
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Re: Dead or Alive series formats and tools
What do you want to know?? Which file is a specific costume?? Because kasumi is everything beginning with kas.Kamillho wrote:Hey guys.
Somebody know file names of Kasumi outfits in DOA4?
KASAA, KASAB, etc... are heads with different hair styles.
Kas00, Kas01, etc... are costumes.
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Re: Dead or Alive series formats and tools
Darko wrote:What do you want to know?? Which file is a specific costume?? Because kasumi is everything beginning with kas.Kamillho wrote:Hey guys.
Somebody know file names of Kasumi outfits in DOA4?
KASAA, KASAB, etc... are heads with different hair styles.
Kas00, Kas01, etc... are costumes.
Ooo shit! I dont have Kas00 Only base model I checked chrthree_files and chrtwo_files and nothing
Ok, got it
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Re: Dead or Alive series formats and tools
Can someone share a quick run down on extracting from DOAX2, I'd like to get files for swimsuits, items and volleyballs.
Thanks.
Thanks.
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Re: Dead or Alive series formats and tools
Leave that to me and I'm sending you a PM.Protocol X27 wrote:Can someone share a quick run down on extracting from DOAX2, I'd like to get files for swimsuits, items and volleyballs.
Thanks.
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Re: Dead or Alive series formats and tools
tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3
minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
- zaykho
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Re: Dead or Alive series formats and tools
Thank's bony :pb0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3
minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
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Re: Dead or Alive series formats and tools
Thank you.b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3
minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
Since I'm still learning extraction on the older games...
Is this for Noesis? & If so which data containers is it for? the usual .tmc/.tmcl?
- porimac
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Re: Dead or Alive series formats and tools
Thank you b0ny,b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3
minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
I use your script to extract textures from HITOMI_COS_002.TMC of DOA5.
but some part of the normal-map was fragmented (same as noesis)
http://i.imgur.com/d6NHEWQ.jpg
http://i.imgur.com/yufIBsN.jpg
Would you mind doing fix it?
SOLVED!! thanks b0ny!!
Last edited by porimac on Mon Apr 08, 2013 10:37 am, edited 1 time in total.
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Re: Dead or Alive series formats and tools
Volumetric Normal Bumps... not yet supported.porimac wrote:Thank you b0ny,b0ny wrote:tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3
minor update:
- correctly exporting cube textures
- fixed error in size calculation
- added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby)
- added in beginning of the script default values for infile and outdir entries
. still no luck with volume texture unswizzling
I use your script to extract textures from HITOMI_COS_002.TMC of DOA5.
but some part of the normal-map was fragmented (same as noesis)
http://i.imgur.com/d6NHEWQ.jpg
http://i.imgur.com/yufIBsN.jpg
Would you mind doing fix it?
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Re: Dead or Alive series formats and tools
tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3
changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)
please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)
[update]
fixed the link to the extractor
changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)
please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)
[update]
fixed the link to the extractor
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Re: Dead or Alive series formats and tools
thank you,b0ny.b0ny wrote:tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3
changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)
please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)
[update]
fixed the link to the extractor
i found it has little mistake about kok_03_base2.dds(http://rghost.net/45135296) of KOKORO_COS_06.
and is it wrong that DXT5 512*1024 will change to 1024*512?
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Re: Dead or Alive series formats and tools
Bony, can you add support for doa5 textures packs (*.tex)?? some have volumetric texturesb0ny wrote:tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3
changes:
- correctly exporting volume textures(for now - doa5 only)
- added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible the wet layer(for preview)
(open this script in a text editor to set the additional options)
please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)
[update]
fixed the link to the extractor
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Re: Dead or Alive series formats and tools
Thank you for posting this and explaining it. I didn't realize the script would run stand alone. Nice work. Very helpful for the extra textures.b0ny wrote: please report any bugs
to run this tool(script) install python 3.2.3 from: http://www.python.org/ftp/python/3.2.3 (maybe you can use the latest version)
[update]
fixed the link to the extractor