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[REQ][PC]Crysis 3 .pak files

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Haoose
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Re: [REQ][PC]Crysis 3 .pak files

Post by Haoose »

Sir Kane, bad =(
Is it possible to get the game to use the decrypted or uncompressed files?
sys_PakPriority If set to 1, tells CryPak to try to open the file in pak first, then go to file system
sys_PakValidateFileHash Validate file hashes in pak files for collisions
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Re: [REQ][PC]Crysis 3 .pak files

Post by Ekey »

CryEngine supported that. If Devs ofcourse not disabled :)
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Re: [REQ][PC]Crysis 3 .pak files

Post by Gruselgurke »

Haoose wrote:Sir Kane, bad =(
Is it possible to get the game to use the decrypted or uncompressed files?
sys_PakPriority If set to 1, tells CryPak to try to open the file in pak first, then go to file system
sys_PakValidateFileHash Validate file hashes in pak files for collisions
How would I apply these options?
I tried it with a autoexec.cfg with:
sys_PakPriority = 0
sys_PakValidateFileHash = 0

Also tried to put them into GFE.cfg and game.cfg in the USER folder but nothing worked :/
Weirdly some files get loaded from folders (with or without adding these lines) but things like sounds not.
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Re: [REQ][PC]Crysis 3 .pak files

Post by DantePrkl »

I was able to decrypt Textures.pak with PakDecrypt but all the dds files are using weird numerical extensions.
Like this:
concrete.dds.0
concrete.dds.1
concrete.dds.2
concrete.dds.3
etc.

I can't open those even if I rename them to .dds. Are those different mipmap levels separated to own file?
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Re: [REQ][PC]Crysis 3 .pak files

Post by Gruselgurke »

They are compiled Cryengine 3 ressources and probably aren't compatible with standard DDS modules.
the Cryengine 3 supports the AMD compression for DDS textures which is afaik not supported by Nvidias photoshop plugin.
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Re: [REQ][PC]Crysis 3 .pak files

Post by DantePrkl »

Thanks for the info, is there any way to open them?
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Re: [REQ][PC]Crysis 3 .pak files

Post by Ekey »

Idk try updated DDS tools.

Part of changelog
(02/10/2012)
DDS export now supports PSDs with transparent layers, but without alpha channel.
DDS export now supports manually added alpha channels.
DXT5 export now supports volume textures.
Maybe work.
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Re: [REQ][PC]Crysis 3 .pak files

Post by blackfoxeye »

DantePrkl wrote:I was able to decrypt Textures.pak with PakDecrypt but all the dds files are using weird numerical extensions.
Like this:
concrete.dds.0 concrete.dds.1 concrete.dds.2 concrete.dds.3 etc.

I can't open those even if I rename them to .dds. Are those different mipmap levels separated to own file?
Have you finally opened these .dds files, with the updated DDS tools mentioned by "Ekey".

And are these textures from PC version or XBOX version?
Please tell me.
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Re: [REQ][PC]Crysis 3 .pak files

Post by Sir Kane »

Use this to reconstruct normal DDS files: http://sktest.aruarose.com/DDSUnsplit.7z.

As for the format, .dds.0 contains the header and smallest three mips, .dds.1 to .dds.n contain the remaining mips with increasing size.
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Re: [REQ][PC]Crysis 3 .pak files

Post by Frozik »

Is there any way to open *.skin files?
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Re: [REQ][PC]Crysis 3 .pak files

Post by BioLife »

Haoose wrote: Is it possible to get the game to use the decrypted or uncompressed files?
I've tested, Its not possible to use the decrypted or uncompressed files, I think there are a hash check, resulting a black screen when you run the game.
Eg: when you rename English_xml.pak to German_xml.pak

However, in the CryEngine 3 SDK, there are a tool (RC Tool) which can pack a zip, if we have the key we can repack zips..

Code: Select all

   /zip_compression
        Specify compression level for zipped files. [0-9] 0=no compression, 9=ma
        x compression. Default is 6.
   
   /zip_encrypt
        Encrypts headers of zip files. Disabled by default.
   
   /zip_encrypt_content
        Encrypts files inside of zip. Works only when zip_encrypt enabled. Disab
        led by default.
   
   /zip_encrypt_key
        Specifies a 128-bit key in hexadecimal format: 32-character string. Low 
        endian format.
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Re: [REQ][PC]Crysis 3 .pak files

Post by darkluap »

Is there any way you could open the files in fotmato skin?
Try opening and does not recognize it, you change the format to chr renaming it, but it was not
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Re: [REQ][PC]Crysis 3 .pak files

Post by luxox18 »

darkluap wrote:Is there any way you could open the files in fotmato skin?
Try opening and does not recognize it, you change the format to chr renaming it, but it was not
change the .skin extension to .cgf and use noesis

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Re: [REQ][PC]Crysis 3 .pak files

Post by darkluap »

Thanks for everything
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Re: [REQ][PC]Crysis 3 .pak files

Post by Ekey »

Key for decrypt paks from Warface here :P
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