Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Unity Assets Explorer [v 1.2]
-
- ultra-n00b
- Posts: 7
- Joined: Sun Dec 12, 2010 6:44 pm
- Been thanked: 2 times
Re: Unity Assets Explorer [v 1.2]
Yep, it was an ios game. no worries, it works beatifully for unity projects on pc. i tried it on ff:theatrythm hoping to get the tex for some of the character cards in the hope that i could use them for my phone background .
Re: Unity Assets Explorer [v 1.2]
It worked great, thanks.Haoose wrote:Version 1.2 uploaded...
But when I open the .ttf, it said that it isn't a font file.
If it can import the en.xml and the other font files, that will be perfect.
- Haoose
- mega-veteran
- Posts: 280
- Joined: Tue Mar 01, 2011 9:34 pm
- Has thanked: 70 times
- Been thanked: 193 times
- Contact:
Re: Unity Assets Explorer [v 1.2]
Cut off 56-byte from TTF-file from beginning file.Rjack wrote:It worked great, thanks.Haoose wrote:Version 1.2 uploaded...
But when I open the .ttf, it said that it isn't a font file.
If it can import the en.xml and the other font files, that will be perfect.
-
- veteran
- Posts: 145
- Joined: Sat Oct 21, 2006 12:58 pm
- Has thanked: 5 times
- Been thanked: 24 times
Re: Unity Assets Explorer [v 1.2]
Nice tool, unfortunately when .assets file is about 1,25gb it gives out of memory error, else works like charm.
Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.
Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: Unity Assets Explorer [v 1.2]
Reason why u getting this error is that they are trying to load whole contents of the file in memory i guess This is normal behavior. So more RAM can proccess bigger filesApollo wrote:Nice tool, unfortunately when .assets file is about 1,25gb it gives out of memory error, else works like charm.
Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
- Haoose
- mega-veteran
- Posts: 280
- Joined: Tue Mar 01, 2011 9:34 pm
- Has thanked: 70 times
- Been thanked: 193 times
- Contact:
Re: Unity Assets Explorer [v 1.2]
I made a version of the program without loading the file into memory. Will work directly with the files on the disk.
-
- veteran
- Posts: 115
- Joined: Mon Apr 09, 2012 8:40 am
- Has thanked: 50 times
- Been thanked: 6 times
-
- veteran
- Posts: 132
- Joined: Sun Aug 08, 2010 3:02 pm
- Has thanked: 3 times
- Been thanked: 3 times
Re: Unity Assets Explorer [v 1.2]
It seems the assets files from Sonic Fan Remix loads a blank list.
It's a free download.
http://www.thespriterszone.com/SFRdemo.rar
It's a free download.
http://www.thespriterszone.com/SFRdemo.rar
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: Unity Assets Explorer [v 1.2]
I would more prefer to get unpacker for (*.unitypackage) files . But thx for this Is it possible to do it ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
-
- beginner
- Posts: 35
- Joined: Thu Dec 25, 2008 3:17 pm
- Has thanked: 12 times
Re: Unity Assets Explorer [v 1.2]
great tool, thanks! Will you support more file types in the assets?
edit
Hm those files with extension *.mat, how do i open those? Would be sweet if we could access models
edit
Hm those files with extension *.mat, how do i open those? Would be sweet if we could access models
Re: Unity Assets Explorer [v 1.2]
is there for specific version of unity?
when i open assets form version 2.5 or 3 get this:
sharedassets0.assets -> FILES=-1412510916
works on version 3.5 and 4.
when i open assets form version 2.5 or 3 get this:
sharedassets0.assets -> FILES=-1412510916
works on version 3.5 and 4.
-
- mega-veteran
- Posts: 177
- Joined: Wed Mar 02, 2011 10:38 pm
- Has thanked: 10 times
- Been thanked: 58 times
Re: Unity Assets Explorer [v 1.2]
Does this work for android games? (tekken-card-tournament.com)
When i tried existing extractors for android games they crashed.
In the web version the game only downloads 3 characters on your pc and the others seem to be saved somewhere hidden ( c:\user\NAME\AppData\LocalLow\Unity\WebPlayer\Cache\Shared)
Actually the game is kinda stupid and re-downloads the full game every time you play it.
Actually i think its an endian problem. Some files were extractable but the images were mirrored and their colors seem a bit wrong. Even the files that extracted with unity names were unreadable by the engine.
Lastly a selfish request. Since I don't know what file the model's and animations are stored in i need to extract all 100+ files manually. This is pretty tedious and the 1kb files take long to extract. Any chance of a command line tool/ extract directory option.
When i tried existing extractors for android games they crashed.
In the web version the game only downloads 3 characters on your pc and the others seem to be saved somewhere hidden ( c:\user\NAME\AppData\LocalLow\Unity\WebPlayer\Cache\Shared)
Actually the game is kinda stupid and re-downloads the full game every time you play it.
I thought these could be renamed then un-rar'd?michalss wrote:I would more prefer to get unpacker for (*.unitypackage) files . But thx for this Is it possible to do it ?
Actually i think its an endian problem. Some files were extractable but the images were mirrored and their colors seem a bit wrong. Even the files that extracted with unity names were unreadable by the engine.
Lastly a selfish request. Since I don't know what file the model's and animations are stored in i need to extract all 100+ files manually. This is pretty tedious and the 1kb files take long to extract. Any chance of a command line tool/ extract directory option.
-
- mega-veteran
- Posts: 177
- Joined: Wed Mar 02, 2011 10:38 pm
- Has thanked: 10 times
- Been thanked: 58 times