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Unity Assets Explorer [v 1.2]

General game file tools that are useful for more than one game
aaronindhouse
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Re: Unity Assets Explorer [v 1.2]

Post by aaronindhouse »

Yep, it was an ios game. no worries, it works beatifully for unity projects on pc. i tried it on ff:theatrythm hoping to get the tex for some of the character cards in the hope that i could use them for my phone background :(.
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Re: Unity Assets Explorer [v 1.2]

Post by Rjack »

Haoose wrote:Version 1.2 uploaded...
It worked great, thanks. :keke:
But when I open the .ttf, it said that it isn't a font file.
If it can import the en.xml and the other font files, that will be perfect.
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Haoose
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Re: Unity Assets Explorer [v 1.2]

Post by Haoose »

Rjack wrote:
Haoose wrote:Version 1.2 uploaded...
It worked great, thanks. :keke:
But when I open the .ttf, it said that it isn't a font file.
If it can import the en.xml and the other font files, that will be perfect.
Cut off 56-byte from TTF-file from beginning file.
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Apollo
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Re: Unity Assets Explorer [v 1.2]

Post by Apollo »

Nice tool, unfortunately when .assets file is about 1,25gb it gives out of memory error, else works like charm.

Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.
michalss
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Re: Unity Assets Explorer [v 1.2]

Post by michalss »

Apollo wrote:Nice tool, unfortunately when .assets file is about 1,25gb it gives out of memory error, else works like charm.

Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.
Reason why u getting this error is that they are trying to load whole contents of the file in memory i guess :) This is normal behavior. So more RAM can proccess bigger files :)
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Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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Apollo
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Re: Unity Assets Explorer [v 1.2]

Post by Apollo »

No, I have 6gb of RAM, the program itself can't handle than certain amount of memory handling more seemingly so afraid not more RAM is solution here.
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Re: Unity Assets Explorer [v 1.2]

Post by Haoose »

I made ​​a version of the program without loading the file into memory. Will work directly with the files on the disk.
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namquang93
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Re: Unity Assets Explorer [v 1.2]

Post by namquang93 »

It would be greate if there is a command line tool :D
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Re: Unity Assets Explorer [v 1.2]

Post by ShinKun »

It seems the assets files from Sonic Fan Remix loads a blank list.
It's a free download.
http://www.thespriterszone.com/SFRdemo.rar
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Re: Unity Assets Explorer [v 1.2]

Post by ShinKun »

No...?
michalss
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Re: Unity Assets Explorer [v 1.2]

Post by michalss »

I would more prefer to get unpacker for (*.unitypackage) files :). But thx for this Is it possible to do it ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
kalleoskar
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Re: Unity Assets Explorer [v 1.2]

Post by kalleoskar »

great tool, thanks! Will you support more file types in the assets?
edit
Hm those files with extension *.mat, how do i open those? Would be sweet if we could access models :D
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devilkkw
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Re: Unity Assets Explorer [v 1.2]

Post by devilkkw »

is there for specific version of unity?
when i open assets form version 2.5 or 3 get this:
sharedassets0.assets -> FILES=-1412510916

works on version 3.5 and 4.
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JohnHudeski
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Re: Unity Assets Explorer [v 1.2]

Post by JohnHudeski »

Does this work for android games? (tekken-card-tournament.com)
When i tried existing extractors for android games they crashed.

In the web version the game only downloads 3 characters on your pc and the others seem to be saved somewhere hidden ( c:\user\NAME\AppData\LocalLow\Unity\WebPlayer\Cache\Shared)
Actually the game is kinda stupid and re-downloads the full game every time you play it.
michalss wrote:I would more prefer to get unpacker for (*.unitypackage) files :). But thx for this Is it possible to do it ?
I thought these could be renamed then un-rar'd?




Actually i think its an endian problem. Some files were extractable but the images were mirrored and their colors seem a bit wrong. Even the files that extracted with unity names were unreadable by the engine.
Lastly a selfish request. Since I don't know what file the model's and animations are stored in i need to extract all 100+ files manually. This is pretty tedious and the 1kb files take long to extract. Any chance of a command line tool/ extract directory option.
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Re: Unity Assets Explorer [v 1.2]

Post by JohnHudeski »

Some files have numbers as extensions
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