Important information: this site is currently scheduled to go offline indefinitely by end of the year.

[Request] Cloud Nine

Post questions about game models here, or help out others!
Post Reply
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

[Request] Cloud Nine

Post by CriticalError »

Hello xentax, first of all I wanna say thanks for fatduck for unpacker script of this game, ok now about format of this game think see before, but not remember.

Models: xskin
Textures: xtex

Cloud Nine
Client (Need log)

Cloud Nine 2D-3D Samples
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Request] Cloud Nine

Post by finale00 »

Hmm ok so I'm guessing it's from the same developer has valiant/argos/DK/War of Dragon considering how the xtex format has the exact same idstring, but the formats are different.

Anyways I've updated the DK online texture plugin and added a new one for this one.
I didn't check enough of the DK online files to verify that my additional checks actually work though.
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: [Request] Cloud Nine

Post by CriticalError »

yeah I see finale00, thanks a lot for support, now remaning models, keep working mate.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Request] Cloud Nine

Post by finale00 »

Image

The stuff after the material section I can parse, but I'm not sure what they are for.
I've commented them out but the functions are there.

Weights and vertex morphs I think, since it references a morph file.

Noesis texture finding seems to search for the specified path, and then current directory, so you can place the textures in a folder called "texture" or in the same folder as the model.

http://db.tt/RMgIGTZ8
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: [Request] Cloud Nine

Post by CriticalError »

this is really cool, well I try test other files and take a look.

01_10310_01_2 (in folder boy m_a_03)

Image

01_10410_01_1 (in folder boy m_a_04)

Image

01_10610_01_1 (in folder boy m_a_06)

Image

01_10720_02_1 (in folder boy m_b_07)

Image

in folder boy m_a_07 not loaded models give error.

Code: Select all

Detected file type: Cloud Nine
Traceback (most recent call last):
  File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 71, in noepyLoadModel
    load_all_models(mdlList)
  File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 49, in load_all_models
    parser.parse_file(filename)
  File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 156, in parse_file
    matName = self.parse_material()
  File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 115, in parse_material
    blend = self.read_name()
  File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 92, in read_name
    return noeStrFromBytes(string)
  File "C:\Program Files\Noesis 3.81\plugins\python\inc_noesis.py", line 924, in noeStrFromBytes
    return str(bar, enc).rstrip("\0")
UnicodeDecodeError: 'ascii' codec can't decode byte 0x80 in position 115: ordinal not in range(128)
Cleaned 8.00MB (in 2 pools).
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Request] Cloud Nine

Post by finale00 »

I don't have 06 or 07.

Textures are kind of interesting. Upload those folders.
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: [Request] Cloud Nine

Post by CriticalError »

finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Request] Cloud Nine

Post by finale00 »

Turns out that some of the texture files have an extra 8 bytes before the start of the pixel data.
I am not sure how to check this, so I just took one of the shorts at the top and used that as the "type"

So far it seems to work for the samples. I've added an extra print statement to the debug log if you saw an unknown type, so if it says "unknown type" you can just upload the file and say what type it is. Until I find a better way to determine whether there are extra bytes or not.

I don't know what is wrong with the legs that are out of place.

I've also modified the model parser since the stuff I thought were just random nulls actually indicated whether there were specular and normal maps or not.

Image
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: [Request] Cloud Nine

Post by Rimbros »

OOOOOOOO, Very Nice stuff, from hour new master Finale rapid and furious man.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
wimmeke001
n00b
Posts: 11
Joined: Sat May 12, 2012 7:23 pm

Re: [Request] Cloud Nine

Post by wimmeke001 »

request plz waepen models xgeom files :)
sample http://www.mediafire.com/?lbz168yro4v2xla
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Request] Cloud Nine

Post by finale00 »

Cloud nine has xgeom files? Never noticed them.
Or maybe I'm thinking Continent of the ninth...lol

Need some textures.
Send me "Item\Weapon\Bow\Texture\00_39001_14_0.xTex"
You do not have the required permissions to view the files attached to this post.
wimmeke001
n00b
Posts: 11
Joined: Sat May 12, 2012 7:23 pm

Re: [Request] Cloud Nine

Post by wimmeke001 »

texture work fine but here if you need it
http://www.mediafire.com/?b7uw44xx4a47w8s
btw ty for the script
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: [Request] Cloud Nine

Post by Rimbros »

Valiant have .xgeom files and Noesis cant load with the finale plugin, some idea?

Valiant samples:
http://www.mediafire.com/?43pffhwi8f7m7
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Request] Cloud Nine

Post by finale00 »

Is this game Valiant or Cloud Nine???
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: [Request] Cloud Nine

Post by Rimbros »

finale00 wrote:Is this game Valiant or Cloud Nine???
Its valiant xgeom files.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
Post Reply