Hello xentax, first of all I wanna say thanks for fatduck for unpacker script of this game, ok now about format of this game think see before, but not remember.
Models: xskin
Textures: xtex
Cloud Nine
Client (Need log)
Cloud Nine 2D-3D Samples
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[Request] Cloud Nine
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Re: [Request] Cloud Nine
Hmm ok so I'm guessing it's from the same developer has valiant/argos/DK/War of Dragon considering how the xtex format has the exact same idstring, but the formats are different.
Anyways I've updated the DK online texture plugin and added a new one for this one.
I didn't check enough of the DK online files to verify that my additional checks actually work though.
Anyways I've updated the DK online texture plugin and added a new one for this one.
I didn't check enough of the DK online files to verify that my additional checks actually work though.
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Re: [Request] Cloud Nine
yeah I see finale00, thanks a lot for support, now remaning models, keep working mate.
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Re: [Request] Cloud Nine
The stuff after the material section I can parse, but I'm not sure what they are for.
I've commented them out but the functions are there.
Weights and vertex morphs I think, since it references a morph file.
Noesis texture finding seems to search for the specified path, and then current directory, so you can place the textures in a folder called "texture" or in the same folder as the model.
http://db.tt/RMgIGTZ8
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Re: [Request] Cloud Nine
this is really cool, well I try test other files and take a look.
01_10310_01_2 (in folder boy m_a_03)
01_10410_01_1 (in folder boy m_a_04)
01_10610_01_1 (in folder boy m_a_06)
01_10720_02_1 (in folder boy m_b_07)
in folder boy m_a_07 not loaded models give error.
01_10310_01_2 (in folder boy m_a_03)
01_10410_01_1 (in folder boy m_a_04)
01_10610_01_1 (in folder boy m_a_06)
01_10720_02_1 (in folder boy m_b_07)
in folder boy m_a_07 not loaded models give error.
Code: Select all
Detected file type: Cloud Nine
Traceback (most recent call last):
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 71, in noepyLoadModel
load_all_models(mdlList)
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 49, in load_all_models
parser.parse_file(filename)
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 156, in parse_file
matName = self.parse_material()
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 115, in parse_material
blend = self.read_name()
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_CloudNine_xskin.py", line 92, in read_name
return noeStrFromBytes(string)
File "C:\Program Files\Noesis 3.81\plugins\python\inc_noesis.py", line 924, in noeStrFromBytes
return str(bar, enc).rstrip("\0")
UnicodeDecodeError: 'ascii' codec can't decode byte 0x80 in position 115: ordinal not in range(128)
Cleaned 8.00MB (in 2 pools).
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Re: [Request] Cloud Nine
I don't have 06 or 07.
Textures are kind of interesting. Upload those folders.
Textures are kind of interesting. Upload those folders.
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Re: [Request] Cloud Nine
Turns out that some of the texture files have an extra 8 bytes before the start of the pixel data.
I am not sure how to check this, so I just took one of the shorts at the top and used that as the "type"
So far it seems to work for the samples. I've added an extra print statement to the debug log if you saw an unknown type, so if it says "unknown type" you can just upload the file and say what type it is. Until I find a better way to determine whether there are extra bytes or not.
I don't know what is wrong with the legs that are out of place.
I've also modified the model parser since the stuff I thought were just random nulls actually indicated whether there were specular and normal maps or not.
I am not sure how to check this, so I just took one of the shorts at the top and used that as the "type"
So far it seems to work for the samples. I've added an extra print statement to the debug log if you saw an unknown type, so if it says "unknown type" you can just upload the file and say what type it is. Until I find a better way to determine whether there are extra bytes or not.
I don't know what is wrong with the legs that are out of place.
I've also modified the model parser since the stuff I thought were just random nulls actually indicated whether there were specular and normal maps or not.
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Re: [Request] Cloud Nine
OOOOOOOO, Very Nice stuff, from hour new master Finale rapid and furious man.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: [Request] Cloud Nine
request plz waepen models xgeom files
sample http://www.mediafire.com/?lbz168yro4v2xla
sample http://www.mediafire.com/?lbz168yro4v2xla
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Re: [Request] Cloud Nine
Cloud nine has xgeom files? Never noticed them.
Or maybe I'm thinking Continent of the ninth...lol
Need some textures.
Send me "Item\Weapon\Bow\Texture\00_39001_14_0.xTex"
Or maybe I'm thinking Continent of the ninth...lol
Need some textures.
Send me "Item\Weapon\Bow\Texture\00_39001_14_0.xTex"
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Re: [Request] Cloud Nine
texture work fine but here if you need it
http://www.mediafire.com/?b7uw44xx4a47w8s
btw ty for the script
http://www.mediafire.com/?b7uw44xx4a47w8s
btw ty for the script
- Rimbros
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Re: [Request] Cloud Nine
Valiant have .xgeom files and Noesis cant load with the finale plugin, some idea?
Valiant samples:
http://www.mediafire.com/?43pffhwi8f7m7
Valiant samples:
http://www.mediafire.com/?43pffhwi8f7m7
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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- Rimbros
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Re: [Request] Cloud Nine
Its valiant xgeom files.finale00 wrote:Is this game Valiant or Cloud Nine???
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM