Hi,
I have figured out how to get the models and textures out, but the rigging and bones is still unsolved. Perhaps there is already a solution for it, the game uses the The Silk Engine (Built upon the Sony Phyre Engine). Content is packed in .pssg
-I unzipped the .spk packs
-Renamed the .pgz to .pssg
-Extracted the textures with http://devtechsource.com/site/tools/vie ... /6/22.html
-Extracted the models with this http://www.sim-garage.co.uk/3DSimED3/3DSimED3_Beta.html
If anyone is interested in taking a look at the rigging and animation perhaps, give me a shout.
Best Regards
joqqy
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Of Orcs and Men
Re: Of Orcs and Men
Tried to follow the methods for extraction with the links but with no success. Renaming the files doesnt seem to work.
Can you elaborate what you have done?
Can you elaborate what you have done?
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Re: Of Orcs and Men
Hi Matreco,
First unzip the game packs. Then unzip again. In the textures folders you have the texture files without an extension, but they are .dds files inside .pssg files. Use the PSSG editor to save them out.
As for the model files, they are also .pssg files, and they contain the skeleton and skin weights also. However not all av them will import with 3DSimED. The PSSG Database structure I haven't figured out.
joqqy
First unzip the game packs. Then unzip again. In the textures folders you have the texture files without an extension, but they are .dds files inside .pssg files. Use the PSSG editor to save them out.
As for the model files, they are also .pssg files, and they contain the skeleton and skin weights also. However not all av them will import with 3DSimED. The PSSG Database structure I haven't figured out.
joqqy
Re: Of Orcs and Men
Hi Joqqy.
That worked well, I missed the double extract, which was causing the files to still be zipped.
That worked well, I missed the double extract, which was causing the files to still be zipped.
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Re: Of Orcs and Men
I am writing a Max Script importer.
Work in progress for the .pssg database importer for Max:
Geometry and UV solved, currently working on the bones and skinweight structure.
Best regards
joqqy
Work in progress for the .pssg database importer for Max:
Geometry and UV solved, currently working on the bones and skinweight structure.
Best regards
joqqy
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- TaylorMouse
- ultra-veteran
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Re: Of Orcs and Men
unpacked the first spk with WinRar, the sli.spk
apparently they are all valid xml files
T.
apparently they are all valid xml files
T.
Re: Of Orcs and Men
can you share this scriptjoqqy wrote:I am writing a Max Script importer.
Work in progress for the .pssg database importer for Max:
Geometry and UV solved, currently working on the bones and skinweight structure.
Best regards
joqqy
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Re: Of Orcs and Men
maybe you can try Szkaradek123's Blender importer
viewtopic.php?f=16&t=12473
says it supports
viewtopic.php?f=16&t=12473
says it supports
or maybe upload some samples for anyone interested to look at-Of Orcs and Men PS3