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Of Orcs and Men

Post questions about game models here, or help out others!
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joqqy
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Of Orcs and Men

Post by joqqy »

Hi,

I have figured out how to get the models and textures out, but the rigging and bones is still unsolved. Perhaps there is already a solution for it, the game uses the The Silk Engine (Built upon the Sony Phyre Engine). Content is packed in .pssg

-I unzipped the .spk packs
-Renamed the .pgz to .pssg
-Extracted the textures with http://devtechsource.com/site/tools/vie ... /6/22.html
-Extracted the models with this http://www.sim-garage.co.uk/3DSimED3/3DSimED3_Beta.html

If anyone is interested in taking a look at the rigging and animation perhaps, give me a shout.

Best Regards
joqqy
matreco
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Re: Of Orcs and Men

Post by matreco »

Tried to follow the methods for extraction with the links but with no success. Renaming the files doesnt seem to work.
Can you elaborate what you have done?
joqqy
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Re: Of Orcs and Men

Post by joqqy »

Hi Matreco,

First unzip the game packs. Then unzip again. In the textures folders you have the texture files without an extension, but they are .dds files inside .pssg files. Use the PSSG editor to save them out.

As for the model files, they are also .pssg files, and they contain the skeleton and skin weights also. However not all av them will import with 3DSimED. The PSSG Database structure I haven't figured out.

Image

joqqy
matreco
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Re: Of Orcs and Men

Post by matreco »

Hi Joqqy.

That worked well, I missed the double extract, which was causing the files to still be zipped.
joqqy
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Re: Of Orcs and Men

Post by joqqy »

I am writing a Max Script importer.

Work in progress for the .pssg database importer for Max:
Image
Image

Geometry and UV solved, currently working on the bones and skinweight structure.

Best regards
joqqy
matreco
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Re: Of Orcs and Men

Post by matreco »

Looking fwd to the script, great work so far.
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TaylorMouse
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Re: Of Orcs and Men

Post by TaylorMouse »

This is nice!!

Share the max script man :)

like please...

T
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TaylorMouse
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Re: Of Orcs and Men

Post by TaylorMouse »

unpacked the first spk with WinRar, the sli.spk
apparently they are all valid xml files :)

T.
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Re: Of Orcs and Men

Post by kilik »

hi all i'am looking for information about pgz sounds thanks
liuxing
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Re: Of Orcs and Men

Post by liuxing »

joqqy wrote:I am writing a Max Script importer.

Work in progress for the .pssg database importer for Max:
Image
Image

Geometry and UV solved, currently working on the bones and skinweight structure.

Best regards
joqqy
can you share this script
freakshow
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Re: Of Orcs and Men

Post by freakshow »

Sorry for necro, any chance on releasing the script albeit unfinished?
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Re: Of Orcs and Men

Post by Acewell »

maybe you can try Szkaradek123's Blender importer
viewtopic.php?f=16&t=12473

says it supports
-Of Orcs and Men PS3
or maybe upload some samples for anyone interested to look at
:D
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