Heres a file, all the others are too big. Its in WAD fomrat but not compatible with either extractor yet!
Heres the example file:
http://lukereeve.co.uk/HD.wad
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Help again! WWE WMXXI
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Thanks for the archive - we are downloading it now and will take a look at it soon.
WATTO
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WATTO
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http://www.watto.org
Game Extractor - Read and write thousands of game archives!
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This is it:
There's one problem. There's no (to my knowledge) a "Compressed Size" variable for easy extraction of the compressed data.
Also, the file-entries are not in the same order as in the FIleentry-offset section, preventing easy calculation of compressed sizes.
Well, it's possible though. Just load all entries, sort them (ascending) and then calculate the compressed sizes.
Code: Select all
0-2 IDString "WAD"
3-6 32-bit Unknown (01000000)
7-10 32-bit Unknown (00000000)
11-14 32-bit Number of files (N)
15-(15+N*12) All file entry-Offset info
This has the following (relative) format:
0-3 32-bit Unknown
4-7 32-bit absolute offset of file entry
8-11 32-bit Unknown (usually 0)
Each file entry has an info header and a data section.
File Entry format:
0-1 16-bit Relative offset of (compressed) file data (ROCD)
2-5 32-bit Uncompressed Size of file
6-9 32-bit Unknown
10 8-bit The byte before the filename (0x01)
11-ROCD String Filename
ROCD-?? DATA Zlib Compressed file data.
Also, the file-entries are not in the same order as in the FIleentry-offset section, preventing easy calculation of compressed sizes.
Well, it's possible though. Just load all entries, sort them (ascending) and then calculate the compressed sizes.
Last edited by Mr.Mouse on Wed May 18, 2005 7:36 pm, edited 2 times in total.
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Oh wel, I could create a script anyhow. Zlib knows when to stop decompressing, so I just took the uncompressed size as a measure. May not work on all files, but most will probably. Use the Custom BMS option.
Note: import does not work, even though MexCom might allow you to visit the Editor.
Also attached some examples. Jeez, never knew The Rock could take up such a gay position LOL.
Anyway the script is below as a .BMS.
Note: import does not work, even though MexCom might allow you to visit the Editor.
Also attached some examples. Jeez, never knew The Rock could take up such a gay position LOL.
Anyway the script is below as a .BMS.
Code: Select all
ComType ZLib1 ;
IDString 0 WAD ;
Get DUM Long 0 ;
Get DUM Long 0 ;
Get FNUM Long 0 ;
For T = 1 To FNUM ;
Get DUM Long 0 ;
Get FEO Long 0 ;
Get DUM Long 0 ;
SavePos EO 0 ;
GoTo FEO 0 ;
Get JP Int 0 ;
SavePos SS 0 ;
Math SS += JP ;
Get UCS Long 0 ;
Get DUM Long 0 ;
Get B Byte 0 ;
SavePos S 0 ;
Math SS -= S ;
GetDString FN SS 0 ;
SavePos FO 0 ;
Set FSI Long UCS ;
CLog FN FO FSI 0 0 UCS 0 ;
GoTo EO 0 ;
Next T ;
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Wow thanks alot Im sure it will work great. But for some reason the MexBinderPlus App won't let me open the .mrf file so I can add the new wad.bms It says run-time error 7. Maybe you could post your mrf file that has support for the new bms file you made or maybe you could suggest another fix. Thanks for all the hard work I really appreciate it. Ill keep messing around with it I can't wait 2 use it hehe
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