Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Help again! WWE WMXXI

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
greendayduh
VIP member
VIP member
Posts: 43
Joined: Wed Apr 06, 2005 8:06 pm

Help again! WWE WMXXI

Post by greendayduh »

Heres a file, all the others are too big. Its in WAD fomrat but not compatible with either extractor yet!

Heres the example file:

http://lukereeve.co.uk/HD.wad
themasterthree
Banned
Posts: 28
Joined: Wed Apr 20, 2005 8:55 am

Post by themasterthree »

I was just about 2 make this topic. I hope someone can get the .wad format 2 work cause wm21 has some sweet textures I could use for other wrestling games :)
User avatar
friendsofwatto
VVIP member
VVIP member
Posts: 532
Joined: Wed Jun 30, 2004 3:01 pm
Location: Australia
Been thanked: 13 times
Contact:

Post by friendsofwatto »

Thanks for the archive - we are downloading it now and will take a look at it soon.

WATTO
[email protected]
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
themasterthree
Banned
Posts: 28
Joined: Wed Apr 20, 2005 8:55 am

Post by themasterthree »

Oh Hell yes! You guys rock!!
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Post by Mr.Mouse »

I downloaded it and it does not seem to much of a problem, at first glance. WIll look into it.
themasterthree
Banned
Posts: 28
Joined: Wed Apr 20, 2005 8:55 am

Post by themasterthree »

Sweet!

I cant wait you guys are simply amazing!
greendayduh
VIP member
VIP member
Posts: 43
Joined: Wed Apr 06, 2005 8:06 pm

Post by greendayduh »

looking forward to your findings guys ;)
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Post by Mr.Mouse »

This is it:

Code: Select all

0-2 	IDString	"WAD"
3-6 	32-bit		Unknown (01000000)
7-10	32-bit		Unknown (00000000)
11-14	32-bit		Number of files (N)

15-(15+N*12) All file entry-Offset info

This has the following (relative) format:

0-3	32-bit		Unknown
4-7	32-bit 		absolute offset of file entry
8-11	32-bit		Unknown (usually 0)

Each file entry has an info header and a data section. 

File Entry format:

0-1 	16-bit		Relative offset of (compressed) file data (ROCD)
2-5 	32-bit		Uncompressed Size of file
6-9	32-bit		Unknown
10	8-bit		The byte before the filename (0x01)
11-ROCD	String		Filename 
ROCD-??	DATA		Zlib Compressed file data. 

There's one problem. There's no (to my knowledge) a "Compressed Size" variable for easy extraction of the compressed data.
Also, the file-entries are not in the same order as in the FIleentry-offset section, preventing easy calculation of compressed sizes.

Well, it's possible though. Just load all entries, sort them (ascending) and then calculate the compressed sizes.
Last edited by Mr.Mouse on Wed May 18, 2005 7:36 pm, edited 2 times in total.
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Post by Mr.Mouse »

Oh wel, I could create a script anyhow. Zlib knows when to stop decompressing, so I just took the uncompressed size as a measure. May not work on all files, but most will probably. Use the Custom BMS option. :)
Note: import does not work, even though MexCom might allow you to visit the Editor.

Also attached some examples. Jeez, never knew The Rock could take up such a gay position LOL. :bahaha:

Anyway the script is below as a .BMS.

Code: Select all

ComType ZLib1 ;
IDString 0 WAD ;
Get DUM Long 0 ;
Get DUM Long 0 ;
Get FNUM Long 0 ;
For T = 1 To FNUM ;
Get DUM Long 0 ;
Get FEO Long 0 ;
Get DUM Long 0 ;
SavePos EO 0 ;
GoTo FEO 0 ;
Get JP Int 0 ;
SavePos SS 0 ;
Math SS += JP ;
Get UCS Long 0 ;
Get DUM Long 0 ;
Get B Byte 0 ;
SavePos S 0 ;
Math SS -= S ;
GetDString FN SS 0 ;
SavePos FO 0 ;
Set FSI Long UCS ;
CLog FN FO FSI 0 0 UCS 0 ;
GoTo EO 0 ;
Next T ;
You do not have the required permissions to view the files attached to this post.
themasterthree
Banned
Posts: 28
Joined: Wed Apr 20, 2005 8:55 am

Post by themasterthree »

Wow thanks alot Im sure it will work great. But for some reason the MexBinderPlus App won't let me open the .mrf file so I can add the new wad.bms :( It says run-time error 7. Maybe you could post your mrf file that has support for the new bms file you made or maybe you could suggest another fix. Thanks for all the hard work I really appreciate it. Ill keep messing around with it I can't wait 2 use it hehe
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Post by Mr.Mouse »

The MRF is changed since the last version, the new Binder has not been released yet. Meanwhile, the Use Custom BMS in Tools is the way to go, I guess. :)
themasterthree
Banned
Posts: 28
Joined: Wed Apr 20, 2005 8:55 am

Post by themasterthree »

Image

I dont have that option!? please explain with more detail Im starting 2 think Im retarded lol
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Post by Mr.Mouse »

Well, you DO..."Run custom script on..." :)

See also info on that in Help.
greendayduh
VIP member
VIP member
Posts: 43
Joined: Wed Apr 06, 2005 8:06 pm

Post by greendayduh »

Works ok for me but I can only extract one thing at a time. Although is probably explained up if I remember correctly.

EDIT some don;t want to extract atall for me.
themasterthree
Banned
Posts: 28
Joined: Wed Apr 20, 2005 8:55 am

Post by themasterthree »

...
Last edited by themasterthree on Thu Apr 28, 2005 12:58 pm, edited 1 time in total.
Post Reply