Hi, i have unpacked the game files, I would be able to browse models, but most do not have such knowledge, can anyone help?
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Привет, есть распакованные файлы игры, хотелось бы получить возможность просматривать модельки, но у самого таких познаний нет, может кто поможет?
files:
.ab (animblocks)
.mesh (meshes)
.dds (textures)
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Royal Quest model viewer
Royal Quest model viewer
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Re: Royal Quest model viewer
Vertices are fairly easy to load.
0x124 = Number Of Vertices
0x128 = Size of singular vert
So (NumVerts * 0x1C) then load it in Noesis. It appears to work but when i try load the faces it comes out wrong unfortunately.
0x124 = Number Of Vertices
0x128 = Size of singular vert
So (NumVerts * 0x1C) then load it in Noesis. It appears to work but when i try load the faces it comes out wrong unfortunately.
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Re: Royal Quest model viewer
Faces are just a bunch of triangles. Just read int times 3 to get the number of indices and then bind the following buffer.
I wonder how they might be storing the UV's and normals though.
Maybe the just read a short and divide it by 32768
More samples. I can only guess what some of those integers in the header mean.
I wonder how they might be storing the UV's and normals though.
Maybe the just read a short and divide it by 32768
More samples. I can only guess what some of those integers in the header mean.
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Re: Royal Quest model viewer
Just use the 3D Object Converter v5.0 (unpublished yet):jowsss wrote:any good news?
http://3dconverter.webege.com/develop
The .mesh file has the wrong references for the texture file.
If the .mesh and the .dds files are in same directory, the program will fix it automatically.
I uploaded some converted files:
http://3dconverter.webege.com/converted
Re: Royal Quest model viewer
a great program, but I do something similar, but for the site, so that others can see