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Cannot extract materals from Mortal Kombat

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farakh
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Cannot extract materals from Mortal Kombat

Post by farakh »

So I ripped the xbox 360 version of Mortal Kombat Komplete Edition and Im using UE Viewer to rip the meshes and I am able to export the mesh but I cannot export materials. I know you cannot export animations so I use the command umodel -noanim then I get errors about missing materials so I use umodel -noanim -notex <name of asset> then I can get the mesh without the textures, so anyone know how I can get the textures?
TRDaz
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Re: Cannot extract materals from Mortal Kombat

Post by TRDaz »

For me, umodel.exe -export -noanim <nameoffile> works correctly.
farakh
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Re: Cannot extract materals from Mortal Kombat

Post by farakh »

Nope still getting the same error

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TRDaz
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Re: Cannot extract materals from Mortal Kombat

Post by TRDaz »

Thats wierd mine works perfectly
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Darko
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Re: Cannot extract materals from Mortal Kombat

Post by Darko »

farakh wrote:So I ripped the xbox 360 version of Mortal Kombat Komplete Edition and Im using UE Viewer to rip the meshes and I am able to export the mesh but I cannot export materials. I know you cannot export animations so I use the command umodel -noanim then I get errors about missing materials so I use umodel -noanim -notex <name of asset> then I can get the mesh without the textures, so anyone know how I can get the textures?
umodel -export -lzo -noanim -dds -all "the_name_of_the_pack_you_want"

That problem is beacuase of the zlib compression and you must indicate that to umodel with the -lzo.

See ya
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farakh
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Re: Cannot extract materals from Mortal Kombat

Post by farakh »

OK, now some textures work and some dont. The reflection texture for the low poly model works but the texture for the high poly doesnt work.

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TRDaz are youextracting meshes from the komplete edition or the normal one?
dragbody
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Re: Cannot extract materals from Mortal Kombat

Post by dragbody »

My UE viewer shows the same results as the pics above, but when I export the stuff, the textures are extracted just fine. What do you need materials for? You can just apply the textures manually in whatever program you're using.

Beware of a few things though...

1. I wasn't getting the high poly model with regular export. I had to add the -md5 switch to get high poly counts.
2. The high poly models have a lot of extra stuff in them you'll want to delete.
3. The diffuse textures are relatively low detail. The models rely heavily on the normals and specular maps for detail.
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Re: Cannot extract materals from Mortal Kombat

Post by TRDaz »

farakh wrote: TRDaz are youextracting meshes from the komplete edition or the normal one?
Normal, but I also tried Komplete Edition, worked fine.
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