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Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

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lostprophet
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by lostprophet »

Awesome work XRaptor, thank you very much!
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by quattro65 »

The final program works very well
main_table complete 100%
well done Awesome work XRaptor, thank you very much!
i great
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by lostprophet »

Sorry for being an ungrateful b*tch, but can the .big extractor/repacker be made into a commandline tool also? The fonts are in a 900 megabyte .big file and I wouldn't like that packed into the installer :oops:
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by terminator »

lostprophet wrote:Sorry for being an ungrateful b*tch, but can the .big extractor/repacker be made into a commandline tool also? The fonts are in a 900 megabyte .big file and I wouldn't like that packed into the installer :oops:
Have you tried out this?:

Place everything in a "Patch_0099.big" file, and this archive copy to every "Patches" directory in ...Kingdoms of Amalur Reckoning|bigs|006, "007", "008...

I think it might works.
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by lostprophet »

terminator wrote:
lostprophet wrote:Sorry for being an ungrateful b*tch, but can the .big extractor/repacker be made into a commandline tool also? The fonts are in a 900 megabyte .big file and I wouldn't like that packed into the installer :oops:
Have you tried out this?:

Place everything in a "Patch_0099.big" file, and this archive copy to every "Patches" directory in ...Kingdoms of Amalur Reckoning|bigs|006, "007", "008...

I think it might works.
It would, if the "lookup_names_as_strings.bin" didn't contain the files to extract/repack from the archive. Can't add new ones to an existing archive, that's why a commandline tool would be great.
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by XRaptor »

Isn't better way to simply make some differential patch? :-)
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by lostprophet »

XRaptor wrote:Isn't better way to simply make some differential patch? :-)
What do you have in mind? A friend of mine mentioned XDelta, would that work?
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by XRaptor »

NSIS+VPatch, ClickTeam PatchMaker, ... whatever. I think there are many free differential patch programs.
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by lostprophet »

Thanks, PatchMaker didn't work for me and I use InnoSetup instead of NSIS, but XDelta ( http://xdelta.org/ ) did the trick.
And thank you again, XRaptor!
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by S0UZ »

Sorry but does anyone know where is the model location and which 3d program can open it?
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by arlega02 »

Hello.First, thanks to xRaptor. I using the xRaptor's "Kingdoms of Amalur: Reckoning BIG Files Extractor" and unpack "BigFile_0001.big". (for translation english to other language). After, repatching this unpacked file with same program. But ı have a problem, the orginal "BigFile_0001.big" is 1.802 KB, but when I translate any word and repatch the unpacked "BigFile_0001.big", this file turn 1.788 KB and game don't open. How can I convert the same form as before?
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by XRaptor »

Can you extract your modified file succesfully? If yes, then there should be no error inside. BUt if you think there is problem, send tthis file to me and I can check it :-)
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by arlega02 »

I have fixed this problem :) Reason of this problem is character limitation. For example, at the beginning of the game, says "Press Any Button". It is 13 charecters. If I translate this line and use few or much 13 character, game is dont open :) I must use 13 charecter. Therefore, translation of this game is very complicate and hard. If you know this problem's solution, please tell me.


And, my gift to you for your program :) I use 13 charecter :)

http://imgim.com/316incis9207619.png
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by XRaptor »

It is nonsense, there is no need to translate to the same length as original ;-) As I said, you can send me your translated file and I can check it. Maybe there is some bug in editor.
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Post by arlega02 »

It is not nonsense :) I have translated many games before. And some games have character limitation, for example; Prison Break, Batman A.A. Some games doesn't have character limitation, just like Fallout 3, Torchlight, Arx Fatalis. I can send you translation files later. But i was translated only 3-4 strings.
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