How do I make the model which looks like this in 3ds max
look like this in noesis
When I click the cycle blend button, it became the same with 3ds max which results like this
So how do I make model in 3ds max look the same like in noesis?
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3ds max model looking the same as Noesis preview
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Re: 3ds max model looking the same as Noesis preview
it looks like the model was welded in max you will need to fix the normals.
you cn cheat to do this by setting the material to 100% self illumination.
you cn cheat to do this by setting the material to 100% self illumination.
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Re: 3ds max model looking the same as Noesis preview
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Re: 3ds max model looking the same as Noesis preview
You haven't set an Opacity map for the textures.
Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
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Re: 3ds max model looking the same as Noesis preview
Ok I'll try that.
It's from full metal alchemist brotherhood for psp or Hagane No Renkinjutsushi - Senaka Wo Takuseshi Mono.
It's from full metal alchemist brotherhood for psp or Hagane No Renkinjutsushi - Senaka Wo Takuseshi Mono.
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Re: 3ds max model looking the same as Noesis preview
I confirm that the problem is simply to set the opacity of the textures correctly.ultimaespio wrote:You haven't set an Opacity map for the textures.
Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
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Re: 3ds max model looking the same as Noesis preview
How do I do that?
I tried adding map opacity but it becomes transparent in the perpective view and only looks fine when rendered, although it can obviously be seen that it became transparent.
I tried adding map opacity but it becomes transparent in the perpective view and only looks fine when rendered, although it can obviously be seen that it became transparent.
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Re: 3ds max model looking the same as Noesis preview
hi, I am having the same problem as OP.
I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make
how does noesis do this operation auto when I click cycle blend?
I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make
how does noesis do this operation auto when I click cycle blend?