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3ds max model looking the same as Noesis preview

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DOTAPRINCE
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3ds max model looking the same as Noesis preview

Post by DOTAPRINCE »

How do I make the model which looks like this in 3ds max

Image

look like this in noesis

Image

When I click the cycle blend button, it became the same with 3ds max which results like this

Image

So how do I make model in 3ds max look the same like in noesis?
chrrox
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Re: 3ds max model looking the same as Noesis preview

Post by chrrox »

it looks like the model was welded in max you will need to fix the normals.
you cn cheat to do this by setting the material to 100% self illumination.
DOTAPRINCE
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Re: 3ds max model looking the same as Noesis preview

Post by DOTAPRINCE »

The contents of this post was deleted because of possible forum rules violation.
ultimaespio
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Re: 3ds max model looking the same as Noesis preview

Post by ultimaespio »

You haven't set an Opacity map for the textures.

Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
DOTAPRINCE
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Re: 3ds max model looking the same as Noesis preview

Post by DOTAPRINCE »

Ok I'll try that.

It's from full metal alchemist brotherhood for psp or Hagane No Renkinjutsushi - Senaka Wo Takuseshi Mono.
Ares722
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Re: 3ds max model looking the same as Noesis preview

Post by Ares722 »

ultimaespio wrote:You haven't set an Opacity map for the textures.

Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
I confirm that the problem is simply to set the opacity of the textures correctly.

Image
DOTAPRINCE
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Re: 3ds max model looking the same as Noesis preview

Post by DOTAPRINCE »

How do I do that?

I tried adding map opacity but it becomes transparent in the perpective view and only looks fine when rendered, although it can obviously be seen that it became transparent.
chrrox
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Re: 3ds max model looking the same as Noesis preview

Post by chrrox »

set the mono channel output to image alpha.
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Re: 3ds max model looking the same as Noesis preview

Post by khanbot »

hi, I am having the same problem as OP.

I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make

how does noesis do this operation auto when I click cycle blend?
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